Searched refs:PlayState (Results 1 – 8 of 8) sorted by relevance
37 import com.jme3.cinematic.PlayState;55 protected PlayState playState = PlayState.Stopped;104 playState = PlayState.Playing; in play()123 if (playState == PlayState.Playing) { in internalUpdate()147 playState = PlayState.Stopped; in stop()166 playState = PlayState.Paused; in pause()210 public PlayState getPlayState() { in getPlayState()255 oc.write(playState, "playState", PlayState.Stopped); in write()268 playState = ic.readEnum("playState", PlayState.class, PlayState.Stopped); in read()
37 import com.jme3.cinematic.PlayState;83 public PlayState getPlayState(); in getPlayState()
38 import com.jme3.cinematic.PlayState;167 if (playState == PlayState.Playing) { in update()419 return playState != PlayState.Stopped; in isEnabled()
39 import com.jme3.cinematic.PlayState;131 if (playState == PlayState.Stopped) { in onPlay()
98 if (playState == PlayState.Paused) { in onPlay()101 if (ce.getPlayState() == PlayState.Paused) { in onPlay()124 if (ce.getPlayState() == PlayState.Playing) { in onPause()182 return playState == PlayState.Playing; in isEnabled()234 if (playState != PlayState.Playing) { in setTime()
39 public enum PlayState { enum
40 import com.jme3.cinematic.PlayState;256 if (cinematic.getPlayState() == PlayState.Playing) { in initInputs()264 if (cinematic.getPlayState() != PlayState.Playing) { in initInputs()
16320 ==> engine/src/core/com/jme3/cinematic/PlayState.java <==