Searched refs:SHADERS_BLEND_SHIFT (Results 1 – 2 of 2) sorted by relevance
49 #define SHADERS_BLEND_SHIFT (SHADERS_ALPHA_SHIFT + _SHADERS_ALPHA_BITS) macro50 #define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)82 VEGA_BLEND_SRC_SHADER = 1 << SHADERS_BLEND_SHIFT,83 VEGA_BLEND_SRC_OVER_SHADER = 2 << SHADERS_BLEND_SHIFT,84 VEGA_BLEND_DST_OVER_SHADER = 3 << SHADERS_BLEND_SHIFT,85 VEGA_BLEND_SRC_IN_SHADER = 4 << SHADERS_BLEND_SHIFT,86 VEGA_BLEND_DST_IN_SHADER = 5 << SHADERS_BLEND_SHIFT,87 VEGA_BLEND_MULTIPLY_SHADER = 6 << SHADERS_BLEND_SHIFT,88 VEGA_BLEND_SCREEN_SHADER = 7 << SHADERS_BLEND_SHIFT,89 VEGA_BLEND_DARKEN_SHADER = 8 << SHADERS_BLEND_SHIFT,[all …]
332 shaders[idx] = &shaders_blend_asm[(sh >> SHADERS_BLEND_SHIFT) - 1]; in create_shader()