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Searched refs:SHADING_STEPS (Results 1 – 1 of 1) sorted by relevance

/external/pdfium/core/src/fpdfapi/fpdf_render/
Dfpdf_render_pattern.cpp12 #define SHADING_STEPS 256 macro
57 FX_DWORD rgb_array[SHADING_STEPS]; in _DrawAxialShading()
58 for (int i = 0; i < SHADING_STEPS; i ++) { in _DrawAxialShading()
59 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; in _DrawAxialShading()
80 int index = (FX_INT32)(scale * (SHADING_STEPS - 1)); in _DrawAxialShading()
86 } else if (index >= SHADING_STEPS) { in _DrawAxialShading()
90 index = SHADING_STEPS - 1; in _DrawAxialShading()
137 FX_DWORD rgb_array[SHADING_STEPS]; in _DrawRadialShading()
138 for (int i = 0; i < SHADING_STEPS; i ++) { in _DrawRadialShading()
139 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; in _DrawRadialShading()
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