Searched refs:SHADING_STEPS (Results 1 – 1 of 1) sorted by relevance
12 #define SHADING_STEPS 256 macro57 FX_DWORD rgb_array[SHADING_STEPS]; in _DrawAxialShading()58 for (int i = 0; i < SHADING_STEPS; i ++) { in _DrawAxialShading()59 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; in _DrawAxialShading()80 int index = (FX_INT32)(scale * (SHADING_STEPS - 1)); in _DrawAxialShading()86 } else if (index >= SHADING_STEPS) { in _DrawAxialShading()90 index = SHADING_STEPS - 1; in _DrawAxialShading()137 FX_DWORD rgb_array[SHADING_STEPS]; in _DrawRadialShading()138 for (int i = 0; i < SHADING_STEPS; i ++) { in _DrawRadialShading()139 FX_FLOAT input = (t_max - t_min) * i / SHADING_STEPS + t_min; in _DrawRadialShading()[all …]