Searched refs:SK_AlphaTRANSPARENT (Results 1 – 5 of 5) sorted by relevance
48 result->rgbDiffBitmap.eraseARGB(SK_AlphaTRANSPARENT, 0, 0, 0); in diff()87 *result->poiAlphaMask.getAddr8(x,y) = SK_AlphaTRANSPARENT; in diff()
32 shaderColors[0] = SK_AlphaTRANSPARENT; in make_transparency()
76 #define SK_AlphaTRANSPARENT 0x00 //!< transparent SkAlpha value macro
97 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { in fold_opacity_layer_color_to_paint()
141 if (alpha != SK_AlphaTRANSPARENT) { in bitmap_to_pdf_pixels()