Home
last modified time | relevance | path

Searched refs:STATE_FINISHED (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.hpp85 bool isFinished (void) const { return m_state == STATE_FINISHED; } in isFinished()
86 …Result getResult (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_resu… in getResult()
97 …int getFinalCallCount (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_cali… in getFinalCallCount()
104 STATE_FINISHED, enumerator
DglsShaderPerformanceMeasurer.cpp295 DE_ASSERT(calibratorState == TheilSenCalibrator::STATE_FINISHED); in iterate()
311 m_state = STATE_FINISHED; in iterate()
317 DE_ASSERT(m_state == STATE_FINISHED); in logMeasurementInfo()
DglsCalibration.hpp142 STATE_FINISHED, enumerator
DglsCalibration.cpp245 return STATE_FINISHED; in getState()
/external/deqp/framework/common/
DtcuTestHierarchyIterator.cpp132 return STATE_FINISHED; in getState()
137 DE_ASSERT(getState() != STATE_FINISHED); in getNode()
143 DE_ASSERT(getState() != STATE_FINISHED); in getNodePath()
256 DE_ASSERT(m_sessionStack.empty() && getState() == STATE_FINISHED); in next()
DtcuTestHierarchyUtil.cpp70 while (iter.getState() != TestHierarchyIterator::STATE_FINISHED) in writeXmlCaselists()
167 while (iter.getState() != TestHierarchyIterator::STATE_FINISHED) in writeTxtCaselists()
DtcuTestHierarchyIterator.hpp117 STATE_FINISHED, enumerator
DtcuTestSessionExecutor.cpp121 DE_ASSERT(hierIterState == TestHierarchyIterator::STATE_FINISHED); in iterate()
/external/deqp/executor/
DxeBatchExecutor.cpp211 m_state = STATE_FINISHED; in run()
214 while (m_state != STATE_FINISHED) in run()
261 m_state = STATE_FINISHED; in onStateChanged()
268 m_state = STATE_FINISHED; in onStateChanged()
273 m_state = STATE_FINISHED; in onStateChanged()
DxeBatchExecutor.hpp102 STATE_FINISHED, enumerator
/external/deqp/execserver/
DxsWin32TestProcess.hpp163 STATE_FINISHED, enumerator
DxsWin32TestProcess.cpp504 else if (m_state == STATE_FINISHED) in start()
584 m_state = STATE_FINISHED; in isRunning()
/external/deqp/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp197 STATE_FINISHED, enumerator
272 m_state = optimized ? STATE_FINISHED : STATE_INIT_OPTIMIZED; in iterate()
279 DE_ASSERT(m_state == STATE_FINISHED); in iterate()
Des2pTextureUploadTests.cpp363 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); in iterate()
463 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); in iterate()
Des2pShaderOperatorTests.cpp269 STATE_FINISHED, //!< All done. enumerator
691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in prepareNextRound()
906 if (calibratorState != TheilSenCalibrator::STATE_FINISHED) in iterate()
915 if (m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in iterate()
1084 m_state = STATE_FINISHED; in iterate()
/external/deqp/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp200 STATE_FINISHED, enumerator
275 m_state = optimized ? STATE_FINISHED : STATE_INIT_OPTIMIZED; in iterate()
282 DE_ASSERT(m_state == STATE_FINISHED); in iterate()
Des3pShaderOperatorTests.cpp269 STATE_FINISHED, //!< All done. enumerator
691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in prepareNextRound()
906 if (calibratorState != TheilSenCalibrator::STATE_FINISHED) in iterate()
915 if (m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in iterate()
1084 m_state = STATE_FINISHED; in iterate()
Des3pDepthTests.cpp854 case TheilSenCalibrator::STATE_FINISHED: in calibrate()
933 case TheilSenCalibrator::STATE_FINISHED: in calibrate()