/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.hpp | 85 bool isFinished (void) const { return m_state == STATE_FINISHED; } in isFinished() 86 …Result getResult (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_resu… in getResult() 97 …int getFinalCallCount (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_cali… in getFinalCallCount() 104 STATE_FINISHED, enumerator
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D | glsShaderPerformanceMeasurer.cpp | 295 DE_ASSERT(calibratorState == TheilSenCalibrator::STATE_FINISHED); in iterate() 311 m_state = STATE_FINISHED; in iterate() 317 DE_ASSERT(m_state == STATE_FINISHED); in logMeasurementInfo()
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D | glsCalibration.hpp | 142 STATE_FINISHED, enumerator
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D | glsCalibration.cpp | 245 return STATE_FINISHED; in getState()
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/external/deqp/framework/common/ |
D | tcuTestHierarchyIterator.cpp | 132 return STATE_FINISHED; in getState() 137 DE_ASSERT(getState() != STATE_FINISHED); in getNode() 143 DE_ASSERT(getState() != STATE_FINISHED); in getNodePath() 256 DE_ASSERT(m_sessionStack.empty() && getState() == STATE_FINISHED); in next()
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D | tcuTestHierarchyUtil.cpp | 70 while (iter.getState() != TestHierarchyIterator::STATE_FINISHED) in writeXmlCaselists() 167 while (iter.getState() != TestHierarchyIterator::STATE_FINISHED) in writeTxtCaselists()
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D | tcuTestHierarchyIterator.hpp | 117 STATE_FINISHED, enumerator
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D | tcuTestSessionExecutor.cpp | 121 DE_ASSERT(hierIterState == TestHierarchyIterator::STATE_FINISHED); in iterate()
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/external/deqp/executor/ |
D | xeBatchExecutor.cpp | 211 m_state = STATE_FINISHED; in run() 214 while (m_state != STATE_FINISHED) in run() 261 m_state = STATE_FINISHED; in onStateChanged() 268 m_state = STATE_FINISHED; in onStateChanged() 273 m_state = STATE_FINISHED; in onStateChanged()
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D | xeBatchExecutor.hpp | 102 STATE_FINISHED, enumerator
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/external/deqp/execserver/ |
D | xsWin32TestProcess.hpp | 163 STATE_FINISHED, enumerator
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D | xsWin32TestProcess.cpp | 504 else if (m_state == STATE_FINISHED) in start() 584 m_state = STATE_FINISHED; in isRunning()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOptimizationTests.cpp | 197 STATE_FINISHED, enumerator 272 m_state = optimized ? STATE_FINISHED : STATE_INIT_OPTIMIZED; in iterate() 279 DE_ASSERT(m_state == STATE_FINISHED); in iterate()
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D | es2pTextureUploadTests.cpp | 363 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); in iterate() 463 DE_ASSERT(state == gls::TheilSenCalibrator::STATE_FINISHED); in iterate()
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D | es2pShaderOperatorTests.cpp | 269 STATE_FINISHED, //!< All done. enumerator 691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in prepareNextRound() 906 if (calibratorState != TheilSenCalibrator::STATE_FINISHED) in iterate() 915 if (m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in iterate() 1084 m_state = STATE_FINISHED; in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOptimizationTests.cpp | 200 STATE_FINISHED, enumerator 275 m_state = optimized ? STATE_FINISHED : STATE_INIT_OPTIMIZED; in iterate() 282 DE_ASSERT(m_state == STATE_FINISHED); in iterate()
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D | es3pShaderOperatorTests.cpp | 269 STATE_FINISHED, //!< All done. enumerator 691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in prepareNextRound() 906 if (calibratorState != TheilSenCalibrator::STATE_FINISHED) in iterate() 915 if (m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED) in iterate() 1084 m_state = STATE_FINISHED; in iterate()
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D | es3pDepthTests.cpp | 854 case TheilSenCalibrator::STATE_FINISHED: in calibrate() 933 case TheilSenCalibrator::STATE_FINISHED: in calibrate()
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