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Searched refs:ShaderSource (Results 1 – 21 of 21) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java60 private ArrayList<ShaderSource> shaderList;
97 public static class ShaderSource extends NativeObject implements Savable { class in Shader
106 public ShaderSource(ShaderType type){ in ShaderSource() method in Shader.ShaderSource
107 super(ShaderSource.class); in ShaderSource()
113 protected ShaderSource(ShaderSource ss){ in ShaderSource() method in Shader.ShaderSource
114 super(ShaderSource.class, ss.id); in ShaderSource()
121 public ShaderSource(){ in ShaderSource() method in Shader.ShaderSource
122 super(ShaderSource.class); in ShaderSource()
205 ((Renderer)rendererObject).deleteShaderSource(ShaderSource.this); in deleteObject()
209 return new ShaderSource(ShaderSource.this); in createDestructableClone()
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/external/deqp/framework/opengl/
DgluShaderProgram.hpp248 struct ShaderSource struct
253 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} in ShaderSource() function
254ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), … in ShaderSource() function
257 struct VertexSource : public ShaderSource
259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource()
262 struct FragmentSource : public ShaderSource
264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource()
267 struct GeometrySource : public ShaderSource
269 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource()
272 struct ComputeSource : public ShaderSource
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/external/deqp/executor/
DxeTestCaseResult.hpp70 class ShaderSource;
283 class ShaderSource : public Item class
286 ShaderSource (void) : Item(TYPE_SHADERSOURCE) {} in ShaderSource() function in xe::ri::ShaderSource
287 ~ShaderSource (void) {} in ~ShaderSource()
321 ShaderSource source;
DxeTestLogWriter.cpp335 …dst << Writer::BeginElement("ShaderSource") << static_cast<const ri::ShaderSource&>(item).source <… in writeResultItem()
DxeTestResultParser.cpp776 m_xmlParser.appendDataStr(static_cast<ri::ShaderSource*>(curItem)->source); in handleData()
/external/deqp/doc/
Dqpa_file_format.txt82 <ShaderSource>[string]</ShaderSource>
86 <ShaderSource>[string]</ShaderSource>
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); in GrGLCompileAndAttachShader()
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); in GrGLCompileAndAttachShader()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderer.java41 import com.jme3.shader.Shader.ShaderSource;
192 public void deleteShaderSource(ShaderSource source); in deleteShaderSource()
/external/jmonkeyengine/engine/src/core/com/jme3/system/
DNullRenderer.java45 import com.jme3.shader.Shader.ShaderSource;
107 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
/external/deqp/modules/gles3/stress/
Des3sLongShaderTests.cpp184 glu::ShaderSource getSource (void);
217 glu::ShaderSource LongShaderGenerator::getSource (void) in getSource()
222 return glu::ShaderSource(m_spec.shaderType, m_source); in getSource()
393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader)); in iterate()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp94 ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, in iterate()
149 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
269 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
388 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
503 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
834 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
926 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1013 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1117 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1245 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
Des31fAtomicCounterTests.cpp921 …ogram (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE… in iterate()
Des31fProgramInterfaceDefinitionUtil.cpp1668 sources << glu::ShaderSource(shader->getType(), sourceBuf.str() + usageBuf.str()); in generateProgramInterfaceProgramSources()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp164 GET_PROC(ShaderSource); in GrGLAssembleGLInterface()
416 GET_PROC(ShaderSource); in GrGLAssembleGLESInterface()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java50 import com.jme3.shader.Shader.ShaderSource;
961 public void updateShaderSourceData(ShaderSource source, String language) { in updateShaderSourceData()
1098 for (ShaderSource source : shader.getSources()) { in updateShaderData()
1259 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
1280 for (ShaderSource source : shader.getSources()) { in deleteShader()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1397 class ShaderSource : public Operation class
1400 ShaderSource (SharedPtr<Shader> sharder, const char* source, bool useSync, bool serverSync);
1408 ShaderSource::ShaderSource (SharedPtr<Shader> shader, const char* source, bool useSync, bool server… in ShaderSource() function in deqp::egl::GLES2ThreadTest::ShaderSource
1417 void ShaderSource::exec (tcu::ThreadUtil::Thread& t) in exec()
2702 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_V… in addRandomOperation()
3141 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addBufferOperations()
3145 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations()
3229 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addTextureOperations()
3233 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations()
3336 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addImageOperations()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java48 import com.jme3.shader.Shader.ShaderSource;
926 public void updateShaderSourceData(ShaderSource source, String language) { in updateShaderSourceData()
1038 for (ShaderSource source : shader.getSources()) { in updateShaderData()
1139 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
1156 for (ShaderSource source : shader.getSources()) { in deleteShader()
DLwjglGL1Renderer.java20 import com.jme3.shader.Shader.ShaderSource;
1143 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp68 using glu::ShaderSource;
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1684 dst << glu::ShaderSource(shaderType, glslSource); in specializeShaders()
/external/mesa3d/include/GL/
Dgl_mangle.h1632 #define glShaderSource MANGLE(ShaderSource)