/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 60 private ArrayList<ShaderSource> shaderList; 97 public static class ShaderSource extends NativeObject implements Savable { class in Shader 106 public ShaderSource(ShaderType type){ in ShaderSource() method in Shader.ShaderSource 107 super(ShaderSource.class); in ShaderSource() 113 protected ShaderSource(ShaderSource ss){ in ShaderSource() method in Shader.ShaderSource 114 super(ShaderSource.class, ss.id); in ShaderSource() 121 public ShaderSource(){ in ShaderSource() method in Shader.ShaderSource 122 super(ShaderSource.class); in ShaderSource() 205 ((Renderer)rendererObject).deleteShaderSource(ShaderSource.this); in deleteObject() 209 return new ShaderSource(ShaderSource.this); in createDestructableClone() [all …]
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 248 struct ShaderSource struct 253 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} in ShaderSource() function 254 …ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), … in ShaderSource() function 257 struct VertexSource : public ShaderSource 259 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource() 262 struct FragmentSource : public ShaderSource 264 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() 267 struct GeometrySource : public ShaderSource 269 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource() 272 struct ComputeSource : public ShaderSource [all …]
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 70 class ShaderSource; 283 class ShaderSource : public Item class 286 ShaderSource (void) : Item(TYPE_SHADERSOURCE) {} in ShaderSource() function in xe::ri::ShaderSource 287 ~ShaderSource (void) {} in ~ShaderSource() 321 ShaderSource source;
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D | xeTestLogWriter.cpp | 335 …dst << Writer::BeginElement("ShaderSource") << static_cast<const ri::ShaderSource&>(item).source <… in writeResultItem()
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D | xeTestResultParser.cpp | 776 m_xmlParser.appendDataStr(static_cast<ri::ShaderSource*>(curItem)->source); in handleData()
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/external/deqp/doc/ |
D | qpa_file_format.txt | 82 <ShaderSource>[string]</ShaderSource> 86 <ShaderSource>[string]</ShaderSource>
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); in GrGLCompileAndAttachShader() 41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); in GrGLCompileAndAttachShader()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Renderer.java | 41 import com.jme3.shader.Shader.ShaderSource; 192 public void deleteShaderSource(ShaderSource source); in deleteShaderSource()
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
D | NullRenderer.java | 45 import com.jme3.shader.Shader.ShaderSource; 107 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongShaderTests.cpp | 184 glu::ShaderSource getSource (void); 217 glu::ShaderSource LongShaderGenerator::getSource (void) in getSource() 222 return glu::ShaderSource(m_spec.shaderType, m_source); in getSource() 393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader)); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 94 ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, in iterate() 149 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 269 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 388 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 503 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 834 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 926 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 1013 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 1117 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 1245 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
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D | es31fAtomicCounterTests.cpp | 921 …ogram (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE… in iterate()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 1668 sources << glu::ShaderSource(shader->getType(), sourceBuf.str() + usageBuf.str()); in generateProgramInterfaceProgramSources()
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/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 164 GET_PROC(ShaderSource); in GrGLAssembleGLInterface() 416 GET_PROC(ShaderSource); in GrGLAssembleGLESInterface()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 50 import com.jme3.shader.Shader.ShaderSource; 961 public void updateShaderSourceData(ShaderSource source, String language) { in updateShaderSourceData() 1098 for (ShaderSource source : shader.getSources()) { in updateShaderData() 1259 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource() 1280 for (ShaderSource source : shader.getSources()) { in deleteShader()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 1397 class ShaderSource : public Operation class 1400 ShaderSource (SharedPtr<Shader> sharder, const char* source, bool useSync, bool serverSync); 1408 ShaderSource::ShaderSource (SharedPtr<Shader> shader, const char* source, bool useSync, bool server… in ShaderSource() function in deqp::egl::GLES2ThreadTest::ShaderSource 1417 void ShaderSource::exec (tcu::ThreadUtil::Thread& t) in exec() 2702 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_V… in addRandomOperation() 3141 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addBufferOperations() 3145 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations() 3229 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addTextureOperations() 3233 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations() 3336 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addImageOperations() [all …]
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 48 import com.jme3.shader.Shader.ShaderSource; 926 public void updateShaderSourceData(ShaderSource source, String language) { in updateShaderSourceData() 1038 for (ShaderSource source : shader.getSources()) { in updateShaderData() 1139 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource() 1156 for (ShaderSource source : shader.getSources()) { in deleteShader()
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D | LwjglGL1Renderer.java | 20 import com.jme3.shader.Shader.ShaderSource; 1143 public void deleteShaderSource(ShaderSource source) { in deleteShaderSource()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 68 using glu::ShaderSource;
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 1684 dst << glu::ShaderSource(shaderType, glslSource); in specializeShaders()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1632 #define glShaderSource MANGLE(ShaderSource)
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