Searched refs:SkColorSetA (Results 1 – 13 of 13) sorted by relevance
/external/skia/gm/ |
D | lumafilter.cpp | 46 paint.setColor(s1 ? SK_ColorBLACK : SkColorSetA(kColor1, 0x80)); in draw_scene() 63 paint.setColor(s2 ? SK_ColorBLACK : SkColorSetA(kColor2, 0x80)); in draw_scene() 81 SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) }; in LumaFilterGM() 82 SkColor g2Colors[] = { kColor2, SkColorSetA(kColor2, 0x20) }; in LumaFilterGM()
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D | gammatext.cpp | 106 colors[1] = SkColorSetA(c, 0);
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/external/skia/src/effects/ |
D | SkBlurDrawLooper.cpp | 45 SkColor opaqueColor = SkColorSetA(fBlurColor, 255); in initEffects() 126 blurColor = SkColorSetA(blurColor, paint->getAlpha()); in next()
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/external/skia/experimental/PdfViewer/ |
D | SkPdfGraphicsState.h | 75 paint->setColor(SkColorSetA(fColor, (U8CPU)(fOpacity * 255))); in applyGraphicsState()
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/external/skia/include/core/ |
D | SkColor.h | 70 static inline SkColor SkColorSetA(SkColor c, U8CPU a) { in SkColorSetA() function
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/external/skia/tools/ |
D | filtermain.cpp | 106 SkColor newColor = SkColorSetA(color, newA); in apply_0() 173 SkColor newColor = SkColorSetA(dbmrPaint->getColor(), in apply_1() 464 SkColor newColor = SkColorSetA(dbmrPaint->getColor(), newA); in apply_7() 467 SkColor newColor = SkColorSetA(color, newA); in apply_7()
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/external/skia/src/core/ |
D | SkShader.cpp | 82 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque in asLuminanceColor() 354 *paintColor = SkColor2GrColor(SkColorSetA(skColor, newA)); in asFragmentProcessor()
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D | SkRecordOpts.cpp | 97 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { in fold_opacity_layer_color_to_paint()
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D | SkBitmap.cpp | 542 return SkColorSetA(0, addr[0]); in getColor()
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/external/skia/tests/ |
D | ColorFilterTest.cpp | 63 color = SkColorSetA(color, 0x7F); in DEF_TEST()
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/external/skia/src/pdf/ |
D | SkPDFDevice.cpp | 1929 entry->fColor = SkColorSetA(paint.getColor(), 0xFF); in populateGraphicStateEntryFromPaint() 1978 entry->fColor = SkColorSetA(gradientColor, 0xFF); in populateGraphicStateEntryFromPaint()
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D | SkPDFShader.cpp | 1213 newState->fInfo.fColors[i] = SkColorSetA(fInfo.fColors[i], in CreateOpaqueState()
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/external/skia/src/gpu/ |
D | SkGpuDevice.cpp | 1865 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color), paint.getAlpha())); in drawVertices()
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