Searched refs:SkLua (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/utils/ |
D | SkLua.cpp | 95 SkLua::SkLua(const char termCode[]) : fTermCode(termCode), fWeOwnL(true) { in SkLua() function in SkLua 98 SkLua::Load(fL); in SkLua() 101 SkLua::SkLua(lua_State* L) : fL(L), fWeOwnL(false) {} in SkLua() function in SkLua 103 SkLua::~SkLua() { in ~SkLua() 115 bool SkLua::runCode(const char code[]) { in runCode() 124 bool SkLua::runCode(const void* code, size_t size) { in runCode() 214 void SkLua::pushBool(bool value, const char key[]) { in pushBool() 219 void SkLua::pushString(const char str[], const char key[]) { in pushString() 224 void SkLua::pushString(const char str[], size_t length, const char key[]) { in pushString() 231 void SkLua::pushString(const SkString& str, const char key[]) { in pushString() [all …]
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D | SkLuaCanvas.cpp | 16 class AutoCallLua : public SkLua { 40 typedef SkLua INHERITED; 71 SkLua(fL).pushCanvas(this); in pushThis()
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/external/skia/include/utils/ |
D | SkLua.h | 30 class SkLua { 34 SkLua(const char termCode[] = NULL); // creates a new L, will close it 35 SkLua(lua_State*); // uses L, will not close it 36 ~SkLua();
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/external/skia/samplecode/ |
D | SampleLua.cpp | 62 fLua = SkNEW(SkLua); in ensureLua() 180 SkLua* fLua;
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/external/skia/tools/lua/ |
D | lua_app.cpp | 31 SkLua L; in tool_main()
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D | lua_pictures.cpp | 86 SkLua L(summary); in tool_main()
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/external/skia/gyp/ |
D | tools.gyp | 320 '../src/utils/SkLua.cpp', 342 '../src/utils/SkLua.cpp', 701 '../src/utils/SkLua.cpp',
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D | SampleApp.gyp | 19 '../src/gpu', # needed by SkLua.cpp 140 '../src/utils/SkLua.cpp',
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/external/skia/include/core/ |
D | SkCanvas.h | 1291 friend class SkLua; // needs top layer size and offset variable
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