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Searched refs:SkType_Float (Results 1 – 24 of 24) sorted by relevance

/external/skia/src/animator/
DSkDisplayMath.cpp56 (SkFunctionParamType) SkType_Float, // abs
58 (SkFunctionParamType) SkType_Float, // acos
60 (SkFunctionParamType) SkType_Float, // asin
62 (SkFunctionParamType) SkType_Float, // atan
64 (SkFunctionParamType) SkType_Float, // atan2
65 (SkFunctionParamType) SkType_Float,
67 (SkFunctionParamType) SkType_Float, // ceil
69 (SkFunctionParamType) SkType_Float, // cos
71 (SkFunctionParamType) SkType_Float, // exp
73 (SkFunctionParamType) SkType_Float, // floor
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DSkDraw3D.cpp69 (SkFunctionParamType) SkType_Float,
70 (SkFunctionParamType) SkType_Float,
71 (SkFunctionParamType) SkType_Float,
95 SkASSERT(type == SkType_Float); in executeFunction()
DSkAnimatorScript.cpp110 case SkType_Float: { in Box()
233 case SkType_Float: in EvalMemberCommon()
239 type = SkType_Float; in EvalMemberCommon()
330 SkAnimatorScript engine(maker, displayable, SkType_Float); in EvaluateFloat()
332 bool success = engine.evaluate(script, &value, SkType_Float); in EvaluateFloat()
367 value->fType = SkType_Float; in Infinity()
382 value->fOperand.fS32 = type == SkType_Float ? SkScalarIsNaN(scalar) == false && in IsFinite()
395 …value->fOperand.fS32 = scriptValue->fType == SkType_Float ? SkScalarIsNaN(scriptValue->fOperand.fS… in IsNaN()
422 value->fType = SkType_Float; in NaN()
459 case SkType_Float: { in Unbox()
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DSkDrawRectangle.cpp84 value->fType = SkType_Float; in getProperty()
99 SkASSERT(value.fType == SkType_Float); in setProperty()
105 SkASSERT(value.fType == SkType_Float); in setProperty()
DSkAnimatorScript2.cpp326 case SkType_Float: { in convert()
351 case SkType_Float: in getReturnType()
410 case SkType_Float: in evalMemberCommon()
416 type = SkType_Float; in evalMemberCommon()
463 return SkType_Float; in ToDisplayType()
486 case SkType_Float: in ToOpType()
571 { "Math.sin(0)", SkType_Float, 0, SkIntToScalar(0) },
572 { "testRect.left+2", SkType_Float, 0, SkIntToScalar(3) },
DSkMemberInfo.cpp69 case SkType_Float: in GetSize()
248 case SkType_Float: in setValue()
285 case SkType_Float: in setValue()
286 success = engine.convertTo(SkType_Float, &scriptValue); in setValue()
372 case SkType_Float: in writeValue()
425 } else if (type == SkType_ARGB && outType == SkType_Float) { in writeValue()
DSkDrawExtraPathEffect.cpp98 SkAnimatorScript engine(*fMaker, NULL, SkType_Float); in begin()
101 engine.evaluate(fDraw->phase.c_str(), &value, SkType_Float); in begin()
154 value->fType = SkType_Float; in GetContourLength()
163 value->fType = SkType_Float; in GetDistance()
303 value->fType = SkType_Float; in Get2D()
DSkDrawPaint.cpp157 SkASSERT(type == SkType_Float); in executeFunction()
160 scriptValue->fType = SkType_Float; in executeFunction()
193 value->fType = SkType_Float; in getProperty()
DSkOperandIterpolator.cpp77 if (fType == SkType_Float || fType == SkType_3D_Point) { in timeToValues()
111 SkOperandInterpolator inter(3, 2, SkType_Float); in UnitTest()
DSkScript.cpp1299 convertToString(operand1, type1 == kInt ? SkType_Int : SkType_Float); in processOp()
1303 convertToString(operand2, type2 == kInt ? SkType_Int : SkType_Float); in processOp()
1493 toType = SkType_Float; in ConvertTo()
1505 if (type == SkType_Float) in ConvertTo()
1515 case SkType_Float: in ConvertTo()
1540 if (type != SkType_Float) { in ConvertTo()
1582 return SkType_Float; in ToDisplayType()
1607 case SkType_Float: in ToOpType()
1653 …#define testScalar(expression) { #expression, SkType_Float, 0, (float) expression, DEF_STRING_ANSW…
1654 …#define testRemainder(exp1, exp2) { #exp1 "%" #exp2, SkType_Float, 0, sk_float_mod(exp1, exp2), DE…
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DSkDisplayNumber.cpp64 value->fType = SkType_Float; in getProperty()
DSkOperand.h42 SkScalar getScalar() { SkASSERT(fType == SkType_Float); return fOperand.fScalar; } in getScalar()
DSkDisplayRandom.cpp51 value->fType = SkType_Float; in getProperty()
DSkDrawMatrix.cpp145 value->fType = SkType_Float; in getProperty()
220 SkASSERT(scriptValue.fOperand.fArray->getType() == SkType_Float); in setProperty()
DSkDrawColor.cpp177 value->fType = SkType_Float; in getProperty()
224 SkASSERT(value.fType == SkType_Float); in setProperty()
DSkAnimateField.cpp97 outType = SkType_Float; in onEndElement()
DSkAnimator.cpp342 if (info->getType() == SkType_Float) { in getScalar()
350 if (success && scriptValue.fType == SkType_Float) in getScalar()
598 SkASSERT(info->getType() == SkType_Float); in setScalar()
602 scriptValue.fType = SkType_Float; in setScalar()
DSkDump.cpp69 case SkType_Float: in evaluate()
DSkDisplayType.h82 SkType_Float, enumerator
DSkDrawPath.cpp142 value->fType = SkType_Float; in getProperty()
DSkDisplayable.cpp207 case SkType_Float: in dumpAttrs()
368 case SkType_Float: in dumpValues()
DSkAnimateActive.cpp302 SkASSERT(animate->getValuesType() == SkType_Float); in pickUp()
323 fInterpolators[index]->reset(components, 2, SkType_Float); in pickUp()
DSkDisplayType.cpp450 { "float", SkType_Float INIT_BOOL_FIELDS },
DSkDisplayApply.cpp766 SkASSERT(scriptValue.fType == SkType_Float); in save()