Searched refs:Specular (Results 1 – 14 of 14) sorted by relevance
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.j3md | 21 // Specular color 22 Color Specular 24 // Specular power/shininess 88 // Specular/gloss map
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.j3md | 46 // Specular color 47 Color Specular (MaterialSpecular) 49 // Specular power/shininess 58 // Specular/gloss map
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/external/mesa3d/src/mesa/main/ |
D | light.c | 123 if (TEST_EQ_4V(light->Specular, params)) in _mesa_light() 126 COPY_4V( light->Specular, params ); in _mesa_light() 353 COPY_4V( params, ctx->Light.Light[l].Specular ); in _mesa_GetLightfv() 409 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); in _mesa_GetLightiv() 410 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); in _mesa_GetLightiv() 411 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); in _mesa_GetLightiv() 412 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); in _mesa_GetLightiv() 689 SCALE_3V( light->_MatSpecular[0], light->Specular, in _mesa_update_material() 696 SCALE_3V( light->_MatSpecular[1], light->Specular, in _mesa_update_material() 1128 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); in init_light() [all …]
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D | mtypes.h | 662 GLfloat Specular[4]; /**< specular color */ member
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D | attrib.c | 1068 _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); in _mesa_PopAttrib()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 192 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 308 l->Specular : in nv20_emit_material_specular()
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D | nv10_state_tnl.c | 389 l->Specular : in nv10_emit_material_specular()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 104 COPY_4V(value, ctx->Light.Light[ln].Specular); in _mesa_fetch_state() 192 value[i] = ctx->Light.Light[ln].Specular[i] * in _mesa_fetch_state()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state_init.c | 877 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in radeonInitState()
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D | radeon_state.c | 690 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state_init.c | 1223 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in r200InitState()
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D | r200_state.c | 875 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
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/external/mesa3d/docs/ |
D | VERSIONS | 701 - Specular highlights weren't always in the right place
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