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Searched refs:Specular (Results 1 – 14 of 14) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.j3md21 // Specular color
22 Color Specular
24 // Specular power/shininess
88 // Specular/gloss map
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.j3md46 // Specular color
47 Color Specular (MaterialSpecular)
49 // Specular power/shininess
58 // Specular/gloss map
/external/mesa3d/src/mesa/main/
Dlight.c123 if (TEST_EQ_4V(light->Specular, params)) in _mesa_light()
126 COPY_4V( light->Specular, params ); in _mesa_light()
353 COPY_4V( params, ctx->Light.Light[l].Specular ); in _mesa_GetLightfv()
409 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); in _mesa_GetLightiv()
410 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); in _mesa_GetLightiv()
411 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); in _mesa_GetLightiv()
412 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); in _mesa_GetLightiv()
689 SCALE_3V( light->_MatSpecular[0], light->Specular, in _mesa_update_material()
696 SCALE_3V( light->_MatSpecular[1], light->Specular, in _mesa_update_material()
1128 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 ); in init_light()
[all …]
Dmtypes.h662 GLfloat Specular[4]; /**< specular color */ member
Dattrib.c1068 _mesa_light(ctx, i, GL_SPECULAR, l->Specular ); in _mesa_PopAttrib()
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c192 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c308 l->Specular : in nv20_emit_material_specular()
Dnv10_state_tnl.c389 l->Specular : in nv10_emit_material_specular()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c104 COPY_4V(value, ctx->Light.Light[ln].Specular); in _mesa_fetch_state()
192 value[i] = ctx->Light.Light[ln].Specular[i] * in _mesa_fetch_state()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state_init.c877 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in radeonInitState()
Dradeon_state.c690 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state_init.c1223 ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); in r200InitState()
Dr200_state.c875 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); in update_light_colors()
/external/mesa3d/docs/
DVERSIONS701 - Specular highlights weren't always in the right place