Searched refs:TEXTURE_BIT (Results 1 – 3 of 3) sorted by relevance
96 #define TEXTURE_BIT 0x1000 /**< Texturing really enabled */ macro
1092 && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) in _swrast_choose_triangle()1095 || swrast->_RasterMask == TEXTURE_BIT) in _swrast_choose_triangle()1098 if (swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT)) { in _swrast_choose_triangle()
77 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; in _swrast_update_rasterflags()