/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
D | Texture3D.java | 43 public class Texture3D extends Texture { class 52 public Texture3D() { in Texture3D() method in Texture3D 60 public Texture3D(Image img) { in Texture3D() method in Texture3D 80 public Texture3D(int width, int height, int depth, Image.Format format) { in Texture3D() method in Texture3D 95 public Texture3D(int width, int height, int depth, int numSamples, Image.Format format) { in Texture3D() method in Texture3D 102 Texture3D clone = new Texture3D(); in createSimpleClone() 191 if (!(other instanceof Texture3D)) { in equals() 194 Texture3D that = (Texture3D) other; in equals()
|
/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 208 class Texture3D class 211 …Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig… 212 …Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep… 213 …Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tc… 214 ~Texture3D (void); 218 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } in getRefTexture() 219 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 223 Texture3D (const Texture3D& other); // Not allowed! 224 Texture3D& operator= (const Texture3D& other); // Not allowed! 233 tcu::Texture3D m_refTexture;
|
D | gluTexture.cpp | 611 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, … in Texture3D() function in glu::Texture3D 624 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, in… in Texture3D() function in glu::Texture3D 637 Texture3D::Texture3D (const RenderContext& context, in Texture3D() function in glu::Texture3D 667 Texture3D::~Texture3D (void) in ~Texture3D() 673 void Texture3D::upload (void) in upload() 703 void Texture3D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed()
|
/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorNoise.java | 40 import com.jme3.texture.Texture3D; 104 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorStucci.java | 39 import com.jme3.texture.Texture3D; 123 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorMusgrave.java | 40 import com.jme3.texture.Texture3D; 113 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorClouds.java | 40 import com.jme3.texture.Texture3D; 129 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorDistnoise.java | 41 import com.jme3.texture.Texture3D; 106 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorBlend.java | 40 import com.jme3.texture.Texture3D; 162 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorMarble.java | 39 import com.jme3.texture.Texture3D; 103 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorVoronoi.java | 41 import com.jme3.texture.Texture3D; 159 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorMagic.java | 40 import com.jme3.texture.Texture3D; 185 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray)); in generate()
|
D | TextureGeneratorWood.java | 39 import com.jme3.texture.Texture3D; 119 return new Texture3D(new Image(format, width, height, depth, dataArray)); in generate()
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
D | TextureBlenderDDS.java | 16 import com.jme3.texture.Texture3D; 93 return new Texture3D(new Image(format, width, height, depth, dataArray)); in blend()
|
D | TextureBlenderAWT.java | 12 import com.jme3.texture.Texture3D; 71 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray)); in blend()
|
D | TextureBlenderLuminance.java | 13 import com.jme3.texture.Texture3D; 62 return new Texture3D(new Image(Format.RGBA8, width, height, depth, dataArray)); in blend()
|
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
D | TestTexture3D.java | 21 import com.jme3.texture.Texture3D; 101 return new Texture3D(new Image(Format.RGB8, 10, 10, 10, data)); in getTexture()
|
D | tex3D.j3md | 4 Texture3D Texture
|
D | tex3DThumb.j3md | 4 Texture3D Texture
|
/external/jmonkeyengine/engine/src/blender/Common/MatDefs/Texture3D/ |
D | tex3D.j3md | 4 Texture3D Texture
|
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | VarType.java | 57 Texture3D(false,true), enumConstant
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 42 class Texture3D; 214 const rc::Texture3D* tex3D;
|
D | sglrReferenceContext.hpp | 244 class Texture3D : public Texture class 247 Texture3D (deUint32 name = 0); 248 virtual ~Texture3D (void); 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D); 830 rc::Texture3D* tex3DBinding; 837 rc::Texture3D default3DTex; 892 rc::Texture3D m_emptyTex3D;
|
/external/deqp/framework/common/ |
D | tcuTexture.hpp | 1032 class Texture3D : private TextureLevelPyramid class 1035 Texture3D (const TextureFormat& format, int width, int height, int depth); 1036 Texture3D (const Texture3D& other); 1037 ~Texture3D (void); 1054 Texture3D& operator= (const Texture3D& other); 1065 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample() 1070 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset()
|