/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 241 class TextureCubeArray class 244 …TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int … 245 … TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers); 247 ~TextureCubeArray (void); 251 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } in getRefTexture() 252 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 256 TextureCubeArray (const TextureCubeArray& other); // Not allowed! 257 TextureCubeArray& operator= (const TextureCubeArray& other); // Not allowed! 264 tcu::TextureCubeArray m_refTexture;
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D | gluTexture.cpp | 736 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataTyp… in TextureCubeArray() function in glu::TextureCubeArray 748 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, i… in TextureCubeArray() function in glu::TextureCubeArray 760 TextureCubeArray::~TextureCubeArray (void) in ~TextureCubeArray() 766 void TextureCubeArray::upload (void) in upload()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 137 const glu::TextureCubeArray* texture; 147 …FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topR… in FilterCase() 156 glu::TextureCubeArray* m_gradientTex; 157 glu::TextureCubeArray* m_gridTex; 212 …m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init() 213 …m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_d… in init() 265 const glu::TextureCubeArray* const tex0 = m_gradientTex; in init() 266 const glu::TextureCubeArray* const tex1 = m_gridTex; in init()
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D | es31fTextureFormatTests.cpp | 96 glu::TextureCubeArray* m_texture; 140 …? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit intern… in init() 141 …: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal forma… in init()
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D | es31fFboTestUtil.cpp | 389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 1105 class TextureCubeArray : private TextureLevelPyramid class 1108 TextureCubeArray (const TextureFormat& format, int size, int depth); 1109 TextureCubeArray (const TextureCubeArray& other); 1110 ~TextureCubeArray (void); 1128 TextureCubeArray& operator= (const TextureCubeArray& other); 1138 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample() 1143 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset() 1148 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, … in sampleCompare() 1153 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, flo… in sampleCompareOffset()
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D | tcuTexture.cpp | 3290 TextureCubeArray::TextureCubeArray (const TextureFormat& format, int size, int depth) in TextureCubeArray() function in tcu::TextureCubeArray 3299 TextureCubeArray::TextureCubeArray (const TextureCubeArray& other) in TextureCubeArray() function in tcu::TextureCubeArray 3308 TextureCubeArray& TextureCubeArray::operator= (const TextureCubeArray& other) in operator =() 3324 TextureCubeArray::~TextureCubeArray (void) in ~TextureCubeArray() 3328 void TextureCubeArray::allocLevel (int levelNdx) in allocLevel()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 43 class TextureCubeArray; 215 const rc::TextureCubeArray* texCubeArray;
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D | sglrReferenceContext.hpp | 270 class TextureCubeArray : public Texture class 273 TextureCubeArray (deUint32 name = 0); 274 virtual ~TextureCubeArray (void); 806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray); 831 rc::TextureCubeArray* texCubeArrayBinding; 838 rc::TextureCubeArray defaultCubeArrayTex; 893 rc::TextureCubeArray m_emptyTexCubeArray;
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D | sglrReferenceContext.cpp | 577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() 652 case GL_TEXTURE_CUBE_MAP_ARRAY: texObj = new TextureCubeArray (texture); break; in bindTexture() 667 …case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (t… in bindTexture() 1242 …TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCub… in texImage3D() 1403 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texSubImage3D() 1767 …TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texStorage3D() 2222 const TextureCubeArray* texCubeArr = static_cast<const TextureCubeArray*>(texture); in checkFramebufferStatus() 2356 level = dynamic_cast<TextureCubeArray*>(texture)->getLevel(attachment.level); in getFboAttachment() 4512 rc::TextureCubeArray* tex = DE_NULL; in drawWithReference() 5163 TextureCubeArray::TextureCubeArray (deUint32 name) in TextureCubeArray() function in sglr::rc::TextureCubeArray [all …]
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
D | d3d10_1.idl | 112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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D | d3d11.idl | 878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_screen.h | 1086 def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;
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