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Searched refs:TextureCubeArray (Results 1 – 13 of 13) sorted by relevance

/external/deqp/framework/opengl/
DgluTexture.hpp241 class TextureCubeArray class
244TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int …
245TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
247 ~TextureCubeArray (void);
251 tcu::TextureCubeArray& getRefTexture (void) { return m_refTexture; } in getRefTexture()
252 const tcu::TextureCubeArray& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
256 TextureCubeArray (const TextureCubeArray& other); // Not allowed!
257 TextureCubeArray& operator= (const TextureCubeArray& other); // Not allowed!
264 tcu::TextureCubeArray m_refTexture;
DgluTexture.cpp736 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataTyp… in TextureCubeArray() function in glu::TextureCubeArray
748 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, i… in TextureCubeArray() function in glu::TextureCubeArray
760 TextureCubeArray::~TextureCubeArray (void) in ~TextureCubeArray()
766 void TextureCubeArray::upload (void) in upload()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp137 const glu::TextureCubeArray* texture;
147 …FilterCase (const glu::TextureCubeArray* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topR… in FilterCase()
156 glu::TextureCubeArray* m_gradientTex;
157 glu::TextureCubeArray* m_gridTex;
212 …m_gradientTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, … in init()
213 …m_gridTex = new glu::TextureCubeArray(m_context.getRenderContext(), m_internalFormat, m_size, m_d… in init()
265 const glu::TextureCubeArray* const tex0 = m_gradientTex; in init()
266 const glu::TextureCubeArray* const tex1 = m_gridTex; in init()
Des31fTextureFormatTests.cpp96 glu::TextureCubeArray* m_texture;
140 …? new glu::TextureCubeArray(m_renderCtx, m_format, m_dataType, m_size, m_depth) // Implicit intern… in init()
141 …: new glu::TextureCubeArray(m_renderCtx, m_format, m_size, m_depth); // Explicit internal forma… in init()
Des31fFboTestUtil.cpp389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
/external/deqp/framework/common/
DtcuTexture.hpp1105 class TextureCubeArray : private TextureLevelPyramid class
1108 TextureCubeArray (const TextureFormat& format, int size, int depth);
1109 TextureCubeArray (const TextureCubeArray& other);
1110 ~TextureCubeArray (void);
1128 TextureCubeArray& operator= (const TextureCubeArray& other);
1138 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample()
1143 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset()
1148 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, … in sampleCompare()
1153 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, flo… in sampleCompareOffset()
DtcuTexture.cpp3290 TextureCubeArray::TextureCubeArray (const TextureFormat& format, int size, int depth) in TextureCubeArray() function in tcu::TextureCubeArray
3299 TextureCubeArray::TextureCubeArray (const TextureCubeArray& other) in TextureCubeArray() function in tcu::TextureCubeArray
3308 TextureCubeArray& TextureCubeArray::operator= (const TextureCubeArray& other) in operator =()
3324 TextureCubeArray::~TextureCubeArray (void) in ~TextureCubeArray()
3328 void TextureCubeArray::allocLevel (int levelNdx) in allocLevel()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp43 class TextureCubeArray;
215 const rc::TextureCubeArray* texCubeArray;
DsglrReferenceContext.hpp270 class TextureCubeArray : public Texture class
273 TextureCubeArray (deUint32 name = 0);
274 virtual ~TextureCubeArray (void);
806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
831 rc::TextureCubeArray* texCubeArrayBinding;
838 rc::TextureCubeArray defaultCubeArrayTex;
893 rc::TextureCubeArray m_emptyTexCubeArray;
DsglrReferenceContext.cpp577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding()
652 case GL_TEXTURE_CUBE_MAP_ARRAY: texObj = new TextureCubeArray (texture); break; in bindTexture()
667 …case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (t… in bindTexture()
1242TextureCubeArray* texture = unit.texCubeArrayBinding ? unit.texCubeArrayBinding : &unit.defaultCub… in texImage3D()
1403TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texSubImage3D()
1767TextureCubeArray& texture = unit.texCubeArrayBinding ? *unit.texCubeArrayBinding : unit.defaultCub… in texStorage3D()
2222 const TextureCubeArray* texCubeArr = static_cast<const TextureCubeArray*>(texture); in checkFramebufferStatus()
2356 level = dynamic_cast<TextureCubeArray*>(texture)->getLevel(attachment.level); in getFboAttachment()
4512 rc::TextureCubeArray* tex = DE_NULL; in drawWithReference()
5163 TextureCubeArray::TextureCubeArray (deUint32 name) in TextureCubeArray() function in sglr::rc::TextureCubeArray
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10_1.idl112 D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
Dd3d11.idl878 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1086 def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;