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Searched refs:UniformHash (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glsl/
Dlink_uniforms.cpp526 if (prog->UniformHash != NULL) { in link_assign_uniform_locations()
527 prog->UniformHash->clear(); in link_assign_uniform_locations()
529 prog->UniformHash = new string_to_uint_map; in link_assign_uniform_locations()
558 count_uniform_size uniform_size(prog->UniformHash); in link_assign_uniform_locations()
602 parcel_out_uniform_storage parcel(prog->UniformHash, uniforms, data); in link_assign_uniform_locations()
/external/mesa3d/src/mesa/main/
Dshaderobj.c291 if (shProg->UniformHash) { in _mesa_clear_shader_program_data()
292 string_to_uint_map_dtor(shProg->UniformHash); in _mesa_clear_shader_program_data()
293 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
Duniform_query.cpp1012 const bool found = shProg->UniformHash->get(location, name_copy); in _mesa_get_uniform_location()
Dmtypes.h2382 struct string_to_uint_map *UniformHash; member
/external/mesa3d/src/mesa/program/
Dsampler.cpp116 if (!shader_program->UniformHash->get(location, getname.name)) { in _mesa_get_sampler_uniform_value()
Dir_to_mesa.cpp2419 this->shader_program->UniformHash->get(location, in visit_field()
2485 shader_program->UniformHash->get(location, params->Parameters[i].Name); in _mesa_associate_uniform_storage()