Home
last modified time | relevance | path

Searched refs:Uniforms (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/glsl/
Dlink_uniforms.cpp246 ubo_var = &block->Uniforms[var->location]; in set_and_process()
408 if (strcmp(old_block->Uniforms[j].Name, in link_cross_validate_uniform_block()
409 new_block->Uniforms[j].Name) != 0) in link_cross_validate_uniform_block()
412 if (old_block->Uniforms[j].Offset != in link_cross_validate_uniform_block()
413 new_block->Uniforms[j].Offset) in link_cross_validate_uniform_block()
416 if (old_block->Uniforms[j].RowMajor != in link_cross_validate_uniform_block()
417 new_block->Uniforms[j].RowMajor) in link_cross_validate_uniform_block()
431 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
435 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
436 new_block->Uniforms, in link_cross_validate_uniform_block()
[all …]
Dlower_ubo_reference.cpp87 this->ubo_var = &block->Uniforms[var->location]; in handle_rvalue()
Dast_to_hir.cpp4057 ubo->Uniforms = rzalloc_array(state->uniform_blocks, in hir()
4070 &ubo->Uniforms[ubo->NumUniforms++]; in hir()
/external/deqp/framework/referencerenderer/
Ddesign.txt20 Uniforms:
/external/deqp/doc/testspecs/GLES31/
Dfunctional.program_uniform.txt30 + Uniforms used in vertex shader, fragment shader, or both
/external/mesa3d/src/mesa/main/
Duniforms.c698 block->Uniforms[i].Name, in _mesa_GetActiveUniformBlockiv()
Dmtypes.h2263 struct gl_uniform_buffer_variable *Uniforms; member
/external/llvm/lib/Transforms/Vectorize/
DLoopVectorize.cpp751 bool isUniformAfterVectorization(Instruction* I) { return Uniforms.count(I); } in isUniformAfterVectorization()
894 SmallPtrSet<Instruction*, 4> Uniforms; member in __anon76a8b82f0111::LoopVectorizationLegality
3997 Uniforms.insert(I); in collectLoopUniforms()