Searched refs:VERT_RESULT_BFC1 (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_clip_util.c | 329 if (brw_clip_have_vert_result(c, VERT_RESULT_BFC1)) in brw_clip_copy_colors() 333 VERT_RESULT_BFC1)), in brw_clip_copy_colors() 336 VERT_RESULT_BFC1))); in brw_clip_copy_colors()
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D | gen6_sf_state.c | 77 slot = vue_map->vert_result_to_slot[VERT_RESULT_BFC1]; in get_attr_override() 102 vue_map->slot_to_vert_result[slot+1] == VERT_RESULT_BFC1)); in get_attr_override()
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D | brw_clip_unfilled.c | 136 brw_clip_have_vert_result(c, VERT_RESULT_BFC1))) in copy_bfc() 170 brw_clip_have_vert_result(c, VERT_RESULT_BFC1)) in copy_bfc() 177 VERT_RESULT_BFC1))); in copy_bfc()
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D | brw_vs.c | 135 if (outputs_written & BITFIELD64_BIT(VERT_RESULT_BFC1)) in brw_compute_vue_map() 136 assign_vue_slot(vue_map, VERT_RESULT_BFC1); in brw_compute_vue_map()
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D | brw_vs_constval.c | 140 t->active[PROGRAM_OUTPUT][VERT_RESULT_BFC1]; in calc_sizes()
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D | brw_sf_emit.c | 113 !(have_attr(c, VERT_RESULT_COL1) && have_attr(c, VERT_RESULT_BFC1))) in do_twoside_color()
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D | brw_vs_emit.c | 2146 || (inst->DstReg.Index == VERT_RESULT_BFC1)) { in brw_old_vs_emit()
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D | brw_vec4_visitor.cpp | 2242 vert_result == VERT_RESULT_BFC1) && in emit_generic_urb_slot()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_program.c | 483 VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1]; in run_vp()
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1109 struct ureg res1 = register_output( p, VERT_RESULT_BFC1 ); in build_lighting() 1251 res1 = register_output( p, VERT_RESULT_BFC1 ); in build_lighting()
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D | mtypes.h | 232 VERT_RESULT_BFC1 = 14, enumerator
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_mesa_to_tgsi.c | 315 DstReg->Index == VERT_RESULT_BFC1) { in translate_dst()
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D | st_program.c | 236 case VERT_RESULT_BFC1: in st_prepare_vertex_program()
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D | st_glsl_to_tgsi.cpp | 4123 dst_reg->index == VERT_RESULT_BFC1) { in translate_dst()
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/external/mesa3d/src/glsl/ |
D | builtin_variables.cpp | 92 { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
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