Searched refs:_eglGetCurrentThread (Results 1 – 4 of 4) sorted by relevance
202 _eglGetCurrentThread(void) in _eglGetCurrentThread() function248 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetAPIContext()259 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()270 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglError()
93 _eglGetCurrentThread(void);
480 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()563 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
752 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglWaitGL()852 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()1216 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglBindAPI()1236 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()1272 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()