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Searched refs:_eglGetCurrentThread (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/egl/main/
Deglcurrent.c202 _eglGetCurrentThread(void) in _eglGetCurrentThread() function
248 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetAPIContext()
259 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglGetCurrentContext()
270 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglError()
Deglcurrent.h93 _eglGetCurrentThread(void);
Deglcontext.c480 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglCheckMakeCurrent()
563 _EGLThreadInfo *t = _eglGetCurrentThread(); in _eglBindContext()
Deglapi.c752 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglWaitGL()
852 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglGetError()
1216 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglBindAPI()
1236 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglQueryAPI()
1272 _EGLThreadInfo *t = _eglGetCurrentThread(); in eglReleaseThread()