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Searched refs:_mesa_bitcount (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/drivers/x11/
Dxm_api.c463 GLint rBits = _mesa_bitcount(rmask); in setup_truecolor()
464 GLint gBits = _mesa_bitcount(gmask); in setup_truecolor()
465 GLint bBits = _mesa_bitcount(bmask); in setup_truecolor()
828 red_bits = _mesa_bitcount(GET_REDMASK(v)); in XMesaCreateVisual()
829 green_bits = _mesa_bitcount(GET_GREENMASK(v)); in XMesaCreateVisual()
830 blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); in XMesaCreateVisual()
1094 else if ( _mesa_bitcount(width) == 1 in XMesaCreatePixmapTextureBuffer()
1095 && _mesa_bitcount(height) == 1) { in XMesaCreatePixmapTextureBuffer()
Dfakeglx.c551 if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 && in get_visual()
552 _mesa_bitcount((GLuint) vis->green_mask) <= 8 && in get_visual()
553 _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) { in get_visual()
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dxm_api.c740 red_bits = _mesa_bitcount(GET_REDMASK(v)); in XMesaCreateVisual()
741 green_bits = _mesa_bitcount(GET_GREENMASK(v)); in XMesaCreateVisual()
742 blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); in XMesaCreateVisual()
1052 else if ( _mesa_bitcount(b->width) == 1 in XMesaCreatePixmapTextureBuffer()
1053 && _mesa_bitcount(b->height) == 1) { in XMesaCreatePixmapTextureBuffer()
Dglx_api.c406 if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 && in get_visual()
407 _mesa_bitcount((GLuint) vis->green_mask) <= 8 && in get_visual()
408 _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) { in get_visual()
/external/mesa3d/src/mesa/main/
Dbuffers.c310 || _mesa_bitcount(destMask[output]) > 1) { in _mesa_DrawBuffersARB()
427 ASSERT(_mesa_bitcount(destMask[buf]) == 1); in _mesa_drawbuffers()
Dimports.h581 #define _mesa_bitcount(i) __builtin_popcount(i) macro
585 _mesa_bitcount(unsigned int n);
Dimports.c297 _mesa_bitcount(unsigned int n) in _mesa_bitcount() function
Dtexstate.c599 assert(_mesa_bitcount(enabledTargets) == 1); in update_texture_state()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_blorp_blit.cpp1241 return _mesa_bitcount(value & ~(value + 1)); in count_trailing_one_bits()
1289 assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */ in manual_blend()
/external/mesa3d/src/mesa/program/
Dnvfragparse.c615 if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) { in Parse_TextureImageId()