Searched refs:_mesa_bitcount (Results 1 – 10 of 10) sorted by relevance
463 GLint rBits = _mesa_bitcount(rmask); in setup_truecolor()464 GLint gBits = _mesa_bitcount(gmask); in setup_truecolor()465 GLint bBits = _mesa_bitcount(bmask); in setup_truecolor()828 red_bits = _mesa_bitcount(GET_REDMASK(v)); in XMesaCreateVisual()829 green_bits = _mesa_bitcount(GET_GREENMASK(v)); in XMesaCreateVisual()830 blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); in XMesaCreateVisual()1094 else if ( _mesa_bitcount(width) == 1 in XMesaCreatePixmapTextureBuffer()1095 && _mesa_bitcount(height) == 1) { in XMesaCreatePixmapTextureBuffer()
551 if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 && in get_visual()552 _mesa_bitcount((GLuint) vis->green_mask) <= 8 && in get_visual()553 _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) { in get_visual()
740 red_bits = _mesa_bitcount(GET_REDMASK(v)); in XMesaCreateVisual()741 green_bits = _mesa_bitcount(GET_GREENMASK(v)); in XMesaCreateVisual()742 blue_bits = _mesa_bitcount(GET_BLUEMASK(v)); in XMesaCreateVisual()1052 else if ( _mesa_bitcount(b->width) == 1 in XMesaCreatePixmapTextureBuffer()1053 && _mesa_bitcount(b->height) == 1) { in XMesaCreatePixmapTextureBuffer()
406 if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 && in get_visual()407 _mesa_bitcount((GLuint) vis->green_mask) <= 8 && in get_visual()408 _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) { in get_visual()
310 || _mesa_bitcount(destMask[output]) > 1) { in _mesa_DrawBuffersARB()427 ASSERT(_mesa_bitcount(destMask[buf]) == 1); in _mesa_drawbuffers()
581 #define _mesa_bitcount(i) __builtin_popcount(i) macro585 _mesa_bitcount(unsigned int n);
297 _mesa_bitcount(unsigned int n) in _mesa_bitcount() function
599 assert(_mesa_bitcount(enabledTargets) == 1); in update_texture_state()
1241 return _mesa_bitcount(value & ~(value + 1)); in count_trailing_one_bits()1289 assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */ in manual_blend()
615 if (_mesa_bitcount(parseState->texturesUsed[*texUnit]) > 1) { in Parse_TextureImageId()