Searched refs:addCoverageProcessor (Results 1 – 11 of 11) sorted by relevance
31 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); in addCoverageTextureProcessor()43 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); in addCoverageTextureProcessor()
75 const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* effect) { in addCoverageProcessor() function90 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); in addCoverageTextureProcessor()102 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); in addCoverageTextureProcessor()
48 pipelineBuilder->addCoverageProcessor( in setup_drawstate_aaclip()191 pipelineBuilder->addCoverageProcessor(fp); in installClipEffects()474 pipelineBuilder->addCoverageProcessor( in mergeMask()
373 pipelineBuilder->addCoverageProcessor( in DrawToTargetWithPathMask()
1461 pipelineBuilder->addCoverageProcessor(fp)->unref(); in drawDRRect()1491 pipelineBuilder->addCoverageProcessor(effect)->unref(); in drawDRRect()
642 grp->addCoverageProcessor(GrSimpleTextureEffect::Create(mask, matrix, in draw_mask()
188 pipelineBuilder.addCoverageProcessor(fp); in onDraw()237 pipelineBuilder.addCoverageProcessor(fp); in onDraw()
117 pipelineBuilder.addCoverageProcessor(fp); in onDraw()
88 const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* fp) { in addCoverageProcessor() function
167 pipelineBuilder->addCoverageProcessor(fp); in set_random_color_coverage_stages()
867 grp->addCoverageProcessor(fp); in directFilterMaskGPU()1151 grp->addCoverageProcessor(fp); in directFilterRRectMaskGPU()1226 paint.addCoverageProcessor(GrSimpleTextureEffect::Create(src, matrix))->unref(); in filterMaskGPU()