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Searched refs:addUniform (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fUniformBlockTests.cpp64 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase()
102 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init()
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in init()
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in init()
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in init()
174 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init()
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init()
176 block.addUniform(Uniform("t", VarType(&typeT), 0)); in init()
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in init()
214 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init()
[all …]
/external/skia/src/gpu/gl/
DGrGLXferProcessor.cpp33 fDstCopyTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
38 fDstCopyScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrGLPrimitiveProcessor.cpp44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, in setupColorPassThrough()
59 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, in addUniformViewMatrix()
DGrGLGeometryProcessor.cpp47 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitTransforms()
DGrGLPathProcessor.cpp28 fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
/external/deqp/modules/gles31/functional/
Des31fUniformBlockTests.cpp66 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase()
104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); in init()
105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); in init()
106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); in init()
/external/skia/src/gpu/effects/
DGrMatrixConvolutionEffect.cpp55 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
62 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
64 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
66 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrRRectEffect.cpp170 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
174 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
523 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
546 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
557 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrBicubicEffect.cpp62 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrConvolutionEffect.cpp60 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrOvalEffect.cpp133 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
315 fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrConstColorProcessor.cpp25 fColorUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrDistanceFieldGeoProc.cpp58 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode()
316 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode()
596 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode()
DGrYUVtoRGBEffect.cpp72 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
/external/skia/src/effects/
DSkMagnifierImageFilter.cpp137 fOffsetVar = builder->addUniform( in emitCode()
141 fInvZoomVar = builder->addUniform( in emitCode()
145 fInvInsetVar = builder->addUniform( in emitCode()
149 fBoundsVar = builder->addUniform( in emitCode()
DSkLightingImageFilter.cpp1625 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1628 fSurfaceScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1738 fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightFunc()
1825 fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightFunc()
1827 fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightFunc()
1861 fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightColorUniform()
1888 fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight()
1906 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight()
1931 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight()
1950 fExponentUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightColor()
[all …]
DSkArithmeticMode_gpu.cpp75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
237 fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode()
DSkAlphaThresholdFilter.cpp148 fInnerThresholdVar = builder->addUniform( in emitCode()
152 fOuterThresholdVar = builder->addUniform( in emitCode()
DSkColorCubeFilter.cpp280 fColorCubeSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
284 fColorCubeInvSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DSkBlurMaskFilter.cpp709 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
714 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1053 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1058 fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1063 fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
/external/skia/src/effects/gradients/
DSkGradientShader.cpp896 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
899 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
904 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
907 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
910 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
915 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
DSkTwoPointConicalGradient_gpu.cpp745 fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1004 fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1007 fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1249 fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
1252 fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
/external/skia/src/gpu/gl/builders/
DGrGLVertexShaderBuilder.cpp41 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in transformToNormalizedDeviceSpace()
DGrGLFragmentShaderBuilder.cpp188 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in fragmentPosition()
/external/deqp/modules/glshared/
DglsUniformBlockCase.hpp196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() function in deqp::gls::ub::UniformBlock

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