/external/deqp/modules/gles3/functional/ |
D | es3fUniformBlockTests.cpp | 64 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); in init() 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); in init() 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); in init() 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); in init() 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); in init() 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)); in init() 214 block.addUniform(Uniform("s", VarType(&typeS), 0)); in init() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLXferProcessor.cpp | 33 fDstCopyTopLeftUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 38 fDstCopyScaleUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrGLPrimitiveProcessor.cpp | 44 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, in setupColorPassThrough() 59 fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, in addUniformViewMatrix()
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D | GrGLGeometryProcessor.cpp | 47 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, in emitTransforms()
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D | GrGLPathProcessor.cpp | 28 fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformBlockTests.cpp | 66 block.addUniform(Uniform("var", type, 0)); in BlockBasicTypeCase() 104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM))); in init() 105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2))); in init() 106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM))); in init()
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/external/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 55 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 62 fKernelOffsetUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 64 fGainUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 66 fBiasUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrRRectEffect.cpp | 170 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 174 fRadiusPlusHalfUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 523 fInnerRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 546 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 557 fInvRadiiSqdUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrBicubicEffect.cpp | 62 fCoefficientsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 65 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrConvolutionEffect.cpp | 60 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 64 fBoundsUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrOvalEffect.cpp | 133 fCircleUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 315 fEllipseUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrConstColorProcessor.cpp | 25 fColorUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrDistanceFieldGeoProc.cpp | 58 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode() 316 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode() 596 fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode()
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D | GrYUVtoRGBEffect.cpp | 72 fMatrixUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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/external/skia/src/effects/ |
D | SkMagnifierImageFilter.cpp | 137 fOffsetVar = builder->addUniform( in emitCode() 141 fInvZoomVar = builder->addUniform( in emitCode() 145 fInvInsetVar = builder->addUniform( in emitCode() 149 fBoundsVar = builder->addUniform( in emitCode()
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D | SkLightingImageFilter.cpp | 1625 fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1628 fSurfaceScaleUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1738 fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightFunc() 1825 fKSUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightFunc() 1827 fShininessUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightFunc() 1861 fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightColorUniform() 1888 fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight() 1906 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight() 1931 fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitSurfaceToLight() 1950 fExponentUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitLightColor() [all …]
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D | SkArithmeticMode_gpu.cpp | 75 fKUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 237 fKUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility, in onEmitCode()
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D | SkAlphaThresholdFilter.cpp | 148 fInnerThresholdVar = builder->addUniform( in emitCode() 152 fOuterThresholdVar = builder->addUniform( in emitCode()
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D | SkColorCubeFilter.cpp | 280 fColorCubeSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 284 fColorCubeInvSizeUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | SkBlurMaskFilter.cpp | 709 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 714 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1053 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1058 fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1063 fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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/external/skia/src/effects/gradients/ |
D | SkGradientShader.cpp | 896 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms() 899 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms() 904 fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms() 907 fColorMidUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms() 910 fColorEndUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms() 915 fFSYUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitUniforms()
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D | SkTwoPointConicalGradient_gpu.cpp | 745 fFocalUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1004 fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1007 fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1249 fCenterUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 1252 fParamUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLVertexShaderBuilder.cpp | 41 fProgramBuilder->addUniform(GrGLProgramBuilder::kVertex_Visibility, in transformToNormalizedDeviceSpace()
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D | GrGLFragmentShaderBuilder.cpp | 188 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, in fragmentPosition()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.hpp | 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() function in deqp::gls::ub::UniformBlock
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