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Searched refs:addUniformArray (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h54 return this->addUniformArray(visibility, type, precision, name, 0, outName);
57 virtual UniformHandle addUniformArray(
232 UniformHandle addUniformArray(uint32_t visibility,
DGrGLProgramBuilder.cpp143 GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray( in addUniformArray() function in GrGLProgramBuilder
/external/skia/src/gpu/effects/
DGrConvolutionEffect.cpp68 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrMatrixConvolutionEffect.cpp58 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
DGrConvexPolyEffect.cpp213 fEdgeUniform = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
/external/skia/src/effects/gradients/
DSkTwoPointConicalGradient_gpu.cpp239 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
528 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()