Searched refs:addUniformArray (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 54 return this->addUniformArray(visibility, type, precision, name, 0, outName); 57 virtual UniformHandle addUniformArray( 232 UniformHandle addUniformArray(uint32_t visibility,
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D | GrGLProgramBuilder.cpp | 143 GrGLProgramDataManager::UniformHandle GrGLProgramBuilder::addUniformArray( in addUniformArray() function in GrGLProgramBuilder
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/external/skia/src/gpu/effects/ |
D | GrConvolutionEffect.cpp | 68 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrMatrixConvolutionEffect.cpp | 58 fKernelUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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D | GrConvexPolyEffect.cpp | 213 fEdgeUniform = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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/external/skia/src/effects/gradients/ |
D | SkTwoPointConicalGradient_gpu.cpp | 239 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode() 528 fParamUni = builder->addUniformArray(GrGLProgramBuilder::kFragment_Visibility, in emitCode()
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