Searched refs:aniso (Results 1 – 5 of 5) sorted by relevance
153 unsigned aniso = cso->max_anisotropy; in nv30_sampler_state_create() local158 if (aniso > 1) { in nv30_sampler_state_create()159 if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X; in nv30_sampler_state_create()160 else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X; in nv30_sampler_state_create()161 else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X; in nv30_sampler_state_create()162 else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X; in nv30_sampler_state_create()163 else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X; in nv30_sampler_state_create()164 else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X; in nv30_sampler_state_create()167 so->wrap |= nv30_context(pipe)->config.aniso; in nv30_sampler_state_create()
69 unsigned aniso; member
151 nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF; in nv30_context_create()
145 GLint lodbias, aniso = 0; in i915_update_tex_unit() local232 aniso = SS2_MAX_ANISO_4; in i915_update_tex_unit()234 aniso = SS2_MAX_ANISO_2; in i915_update_tex_unit()281 aniso); in i915_update_tex_unit()
347 …exture loadTexture(String name, boolean generateMipmaps, boolean flipY, boolean asCube, int aniso){ in loadTexture() argument351 key.setAnisotropy(aniso); in loadTexture()