Searched refs:applyForce (Results 1 – 5 of 5) sorted by relevance
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestRagDoll.java | 29 private boolean applyForce = false; field in TestRagDoll 111 applyForce = true; in onAction() 113 applyForce = false; in onAction() 120 if (applyForce) { in simpleUpdate() 121 shoulders.getControl(RigidBodyControl.class).applyForce(upforce, Vector3f.ZERO); in simpleUpdate()
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D | PhysicsHoverControl.java | 155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); in prePhysicsTick() 158 applyForce(dir.multLocal(accelerationValue), Vector3f.ZERO); in prePhysicsTick() 164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO); in prePhysicsTick()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 500 public void applyForce(Vector3f force, Vector3f location) { in applyForce() method in PhysicsRigidBody 501 applyForce(objectId, force, location); in applyForce() 505 private native void applyForce(long objectId, Vector3f force, Vector3f location); in applyForce() method in PhysicsRigidBody
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 464 public void applyForce(final Vector3f force, final Vector3f location) { in applyForce() method in PhysicsRigidBody 465 rBody.applyForce(Converter.convert(force, tempVec), Converter.convert(location, tempVec2)); in applyForce()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 589 body->applyForce(vec1, vec2); in Java_com_jme3_bullet_objects_PhysicsRigidBody_applyForce()
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