/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 773 program.attachShader(shader.getShader()); in buildProgram() 774 program.attachShader(supportShader.getShader()); in buildProgram() 853 program.attachShader(vertShader.getShader()); in buildProgram() 854 program.attachShader(fragShader.getShader()); in buildProgram() 978 program.attachShader(caseShader.getShader()); in executeForProgram() 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram() 1427 program.attachShader(vertShader.getShader()); in buildProgram() 1428 program.attachShader(fragShader.getShader()); in buildProgram() 1543 program.attachShader(caseShader.getShader()); in executeForProgram() 1590 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 713 program.attachShader(shader.getShader()); in buildProgram() 714 program.attachShader(supportShader.getShader()); in buildProgram() 793 program.attachShader(vertShader.getShader()); in buildProgram() 794 program.attachShader(fragShader.getShader()); in buildProgram() 918 program.attachShader(caseShader.getShader()); in executeForProgram() 965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 204 void Program::attachShader (deUint32 shader) in attachShader() function in glu::Program 206 m_gl.attachShader(m_program, shader); in attachShader() 348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
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D | gluES3PlusWrapperFuncs.inl | 8 dst->attachShader = src.attachShader;
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D | gluShaderProgram.hpp | 112 void attachShader (deUint32 shader);
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 191 gl.attachShader(program, vertexShader); in createGLES2Program() 192 gl.attachShader(program, fragmentShader); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 159 gl.attachShader(program, vertexShader); in createGLES2Program() 160 gl.attachShader(program, fragmentShader); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 159 gl.attachShader(program, vertexShader); in createGLES2Program() 160 gl.attachShader(program, fragmentShader); in createGLES2Program()
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D | teglGLES2SharingTests.cpp | 954 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, m_shader)); in renderResource() 955 GLU_CHECK_GLW_CALL(m_gl, attachShader(program, otherShader)); in renderResource()
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D | teglGLES2SharedRenderingPerfTests.cpp | 405 gl.attachShader(program, vertexShader); in createProgram() 407 gl.attachShader(program, fragmentShader); in createProgram()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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D | glwInitES30Direct.inl | 7 gl->attachShader = &glAttachShader;
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D | glwInitES20.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitES31Direct.inl | 8 gl->attachShader = &glAttachShader;
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D | glwFunctions.inl | 8 glAttachShaderFunc attachShader; variable
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D | glwInitES30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitGL30.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitGL31.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitES31.inl | 8 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitGL32.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitGL33.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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D | glwInitGL40.inl | 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 122 attachShader(vtxShader); in CheckedProgram() 123 attachShader(fragShader); in CheckedProgram() 516 gl().attachShader(program, vtxShader.getShader()); in drawContainer()
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D | glsAttributeLocationTests.cpp | 439 gl.attachShader(program, vertexShader); in createAndAttachShaders() 440 gl.attachShader(program, fragmentShader); in createAndAttachShaders()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 8 gl->attachShader = glAttachShader;
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