Home
last modified time | relevance | path

Searched refs:attachStencilAttachmentToRenderTarget (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrGpu.cpp135 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { in attachStencilAttachmentToRenderTarget() function in GrGpu
152 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { in attachStencilAttachmentToRenderTarget()
184 if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) { in wrapBackendTexture()
DGrRenderTarget.cpp73 fRenderTarget->getGpu()->attachStencilAttachmentToRenderTarget(fRenderTarget); in attachStencilAttachment()
DGrGpu.h387 bool attachStencilAttachmentToRenderTarget(GrRenderTarget* target);
472 virtual bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) = 0;
DGrTest.cpp238 bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) override { in attachStencilAttachmentToRenderTarget() function in MockGpu
/external/skia/src/gpu/gl/
DGrGLGpu.h130 bool attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb,
DGrGLGpu.cpp1183 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { in createStencilAttachmentForRenderTarget()
1252 bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrRenderTarget* rt) { in attachStencilAttachmentToRenderTarget() function in GrGLGpu