Searched refs:attachStencilAttachmentToRenderTarget (Results 1 – 6 of 6) sorted by relevance
135 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { in attachStencilAttachmentToRenderTarget() function in GrGpu152 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { in attachStencilAttachmentToRenderTarget()184 if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) { in wrapBackendTexture()
73 fRenderTarget->getGpu()->attachStencilAttachmentToRenderTarget(fRenderTarget); in attachStencilAttachment()
387 bool attachStencilAttachmentToRenderTarget(GrRenderTarget* target);472 virtual bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) = 0;
238 bool attachStencilAttachmentToRenderTarget(GrStencilAttachment*, GrRenderTarget*) override { in attachStencilAttachmentToRenderTarget() function in MockGpu
130 bool attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb,
1183 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { in createStencilAttachmentForRenderTarget()1252 bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrRenderTarget* rt) { in attachStencilAttachmentToRenderTarget() function in GrGLGpu