/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 201 for (int attribNdx = 0; attribNdx < (int)state.attributes.size(); attribNdx++) in logVertexArrayState() local 204 << "attribute : " << attribNdx << "\n" in logVertexArrayState() 205 …<< "\tGL_VERTEX_ATTRIB_ARRAY_ENABLED : " << (state.attributes[attribNdx].enabled ? "GL_TRUE" : "GL… in logVertexArrayState() 206 << "\tGL_VERTEX_ATTRIB_ARRAY_SIZE : " << state.attributes[attribNdx].size << "\n" in logVertexArrayState() 207 << "\tGL_VERTEX_ATTRIB_ARRAY_STRIDE : " << state.attributes[attribNdx].stride << "\n" in logVertexArrayState() 208 << "\tGL_VERTEX_ATTRIB_ARRAY_TYPE : " << state.attributes[attribNdx].type << "\n" in logVertexArrayState() 209 …<< "\tGL_VERTEX_ATTRIB_ARRAY_NORMALIZED : " << (state.attributes[attribNdx].normalized ? "GL_TRUE"… in logVertexArrayState() 210 …<< "\tGL_VERTEX_ATTRIB_ARRAY_INTEGER : " << (state.attributes[attribNdx].integer ? "GL_TRUE" : "GL… in logVertexArrayState() 211 << "\tGL_VERTEX_ATTRIB_ARRAY_DIVISOR : " << state.attributes[attribNdx].divisor << "\n" in logVertexArrayState() 212 << "\tGL_VERTEX_ATTRIB_ARRAY_POINTER : " << state.attributes[attribNdx].offset << "\n" in logVertexArrayState() [all …]
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D | es3fShaderMatrixTests.cpp | 1666 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local 1668 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init() 1669 …m_userAttribTransforms[attribNdx]( 0, 3) = 0.2f; // !< prevent matrix*vec fr… in init() 1670 m_userAttribTransforms[attribNdx]( 1, 3) = 0.1f; // !< in init() 1671 m_userAttribTransforms[attribNdx]( 2, 3) = 0.4f + 0.15f * attribNdx; // !< in init() 1672 m_userAttribTransforms[attribNdx]( 3, 3) = 0.7f; // !< in init() 1673 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in init() 1674 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in init() 1675 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in init() 1676 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 588 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched() local 590 …on = gl.getAttribLocation(m_program->getProgram(), ("a_static" + de::toString(attribNdx)).c_str()); in renderUnbatched() 596 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedStaticBuffers[attribNdx]); in renderUnbatched() 601 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderUnbatched() 605 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local 607 …GLint location = gl.getAttribLocation(m_program->getProgram(), ("a_dyn" + de::toString(attribNdx))… in renderUnbatched() 624 for (int attribNdx = 0; attribNdx < m_spec.dynamicAttributeCount; attribNdx++) in renderUnbatched() local 628 gl.bindBuffer(GL_ARRAY_BUFFER, m_unbatchedDynamicBuffers[attribNdx][drawNdx]); in renderUnbatched() 629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched() 633 …xAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAttributeD… in renderUnbatched() [all …]
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D | es2pShaderOperatorTests.cpp | 648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local 651 generateVertices(vertices, m_gridSizeX, m_gridSizeY, attributes[attribNdx]); in prepareProgram() 653 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in prepareProgram() 659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local 661 int location = gl.getAttribLocation(program.getProgram(), attributes[attribNdx].name.c_str()); in prepareProgram() 666 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in prepareProgram()
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D | es2pShaderCompilationCases.cpp | 1739 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() local 1741 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs() 1745 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs() 1798 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup() local 1800 … gl.getAttribLocation(shadersAndProgram.program, progCtx.vertexAttributes[attribNdx].name.c_str()); in cleanup()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 197 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++) in init() local 200 generateVertices(vertices, m_gridSizeX, m_gridSizeY, m_attributes[attribNdx]); in init() 202 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init() 209 for (int attribNdx = 0; attribNdx < (int)m_attributes.size(); attribNdx++) in init() local 211 int location = gl.getAttribLocation(program, m_attributes[attribNdx].name.c_str()); in init() 216 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in init()
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D | glsShaderRenderCase.cpp | 167 const Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; } in getUserAttrib() 174 Vec4 getUserAttrib (int attribNdx, float sx, float sy) const; 229 for (int attribNdx = 0; attribNdx < getNumUserAttribs(); attribNdx++) in QuadGrid() local 230 m_userAttribs[attribNdx][vtxNdx] = getUserAttrib(attribNdx, sx, sy); in QuadGrid() 271 inline Vec4 QuadGrid::getUserAttrib (int attribNdx, float sx, float sy) const in getUserAttrib() argument 274 return m_userAttribTransforms[attribNdx] * Vec4(sx, sy, 0.0f, 1.0f); in getUserAttrib() 326 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in reset() local 327 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); in reset()
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D | glsFragOpInteractionCase.cpp | 313 for (int attribNdx = 0; attribNdx < vertexData.getNumEntries(); ++attribNdx) in setupAttributes() local 315 const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); in setupAttributes() 534 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in iterate() local 536 if (attribNdx == positionNdx) in iterate() 539 const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; in iterate() 543 const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); in iterate() 549 const int fNdx = (attribNdx+vtxNdx+m_iterNdx)%DE_LENGTH_OF_ARRAY(vtxInterpFactors); in iterate()
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D | glsAttributeLocationTests.cpp | 77 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in hasAttributeAliasing() local 79 const deInt32 location = getBoundLocation(bindings, attributes[attribNdx].getName()); in hasAttributeAliasing() 80 const deUint32 size = attributes[attribNdx].getType().getLocationSize(); in hasAttributeAliasing() 485 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in logAttributes() local 487 const Attribute& attrib = attributes[attribNdx]; in logAttributes() 531 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkActiveAttribQuery() local 533 const Attribute& attrib = attributes[attribNdx]; in checkActiveAttribQuery() 579 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkActiveAttribQuery() local 581 const Attribute& attrib = attributes[attribNdx]; in checkActiveAttribQuery() 606 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in checkAttribLocationQuery() local [all …]
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D | glsRandomShaderProgram.cpp | 181 for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) in shadeVertices() local 183 const rsg::Variable* attribVar = m_vertexShader.getInputs()[attribNdx]->getVariable(); in shadeVertices() 194 …const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, … in shadeVertices()
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D | glsVertexArrayTests.hpp | 153 …virtual void bind (int attribNdx, int offset, int size, InputType inType, OutputType outType, … 165 virtual void setAttribNdx (int attribNdx) = 0; 175 …virtual void bind (int attribNdx, int offset, int size, InputType inType, OutputType outType… 188 virtual void setAttribNdx (int attribNdx) { m_attribNdx = attribNdx; } in setAttribNdx() argument
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D | glsVertexArrayTests.cpp | 532 void ContextArray::bind (int attribNdx, int offset, int size, InputType inputType, OutputType outTy… in bind() argument 534 m_attribNdx = attribNdx; in bind() 838 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++) in shadeVertices() local 840 const int numComponents = m_componentCount[attribNdx]; in shadeVertices() 842 switch (m_attrType[attribNdx]) in shadeVertices() 844 …oord, color, rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), a… in shadeVertices() 845 …coord, color, rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), a… in shadeVertices() 846 …oord, color, rr::readVertexAttribUint (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), a… in shadeVertices()
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D | glsDrawTest.cpp | 1233 for (int attribNdx = 0; attribNdx < (int)m_attrType.size(); attribNdx++) in shadeVertices() local 1235 const int numComponents = m_componentCount[attribNdx]; in shadeVertices() 1236 const bool isCoord = m_isCoord[attribNdx]; in shadeVertices() 1238 switch (m_attrType[attribNdx]) in shadeVertices() 1240 …AT: calcShaderColorCoord(coord, color, rr::readVertexAttribFloat(inputs[attribNdx], packet.instanc… in shadeVertices() 1241 …T32: calcShaderColorCoord(coord, color, rr::readVertexAttribInt (inputs[attribNdx], packet.instanc… in shadeVertices() 1242 …32: calcShaderColorCoord(coord, color, rr::readVertexAttribUint (inputs[attribNdx], packet.instanc… in shadeVertices() 3275 for (int attribNdx = 0; attribNdx < (int)spec.attribs.size(); attribNdx++) in iterate() local 3277 DrawTestSpec::AttributeSpec attribSpec = spec.attribs[attribNdx]; in iterate() 3278 const bool isPositionAttr = (attribNdx == 0) || (attribSpec.additionalPositionAttribute); in iterate() [all …]
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/external/deqp/framework/egl/ |
D | egluGLUtil.cpp | 209 for (int attribNdx = 0; attribNdx < DE_LENGTH_OF_ARRAY(s_attribs); attribNdx++) in configMatches() local 211 if (renderConfig.*s_attribs[attribNdx].field != glu::RenderConfig::DONT_CARE) in configMatches() 214 EGLU_CHECK_CALL(egl, getConfigAttrib(display, eglConfig, s_attribs[attribNdx].attrib, &value)); in configMatches() 215 if (value != renderConfig.*s_attribs[attribNdx].field) in configMatches()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 984 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local 986 m_userAttribTransforms[attribNdx] = Mat4(0.0f); in init() 987 m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; in init() 988 m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; in init() 989 m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; in init() 990 m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; in init() 996 for (int attribNdx = 0; attribNdx < 4; attribNdx++) in init() local 1004 m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col); in init() 1007 m_userAttribTransforms[attribNdx](row, col) += 0.3f; in init() 1010 m_userAttribTransforms[attribNdx](row, col) -= 0.1f; in init()
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/external/deqp/scripts/egl/ |
D | call_log_wrapper.py | 24 def configAttrib (attribNdx): argument 25 return lambda name: "getConfigAttribValueStr(param%d, %s)" % (attribNdx, name)
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/external/deqp/modules/egl/ |
D | teglChooseConfigTests.cpp | 458 for (int attribNdx = 0; attribNdx < numAttribs; attribNdx++) in genRandomAttributes() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 648 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local 651 generateVertices(vertices, m_gridSizeX, m_gridSizeY, attributes[attribNdx]); in prepareProgram() 653 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in prepareProgram() 659 for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) in prepareProgram() local 661 int location = gl.getAttribLocation(program.getProgram(), attributes[attribNdx].name.c_str()); in prepareProgram() 666 gl.bindBuffer(GL_ARRAY_BUFFER, m_attribBuffers[attribNdx]); in prepareProgram()
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D | es3pShaderCompilationCases.cpp | 1759 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in setShaderInputs() local 1761 int location = gl.getAttribLocation(program, progCtx.vertexAttributes[attribNdx].name.c_str()); in setShaderInputs() 1765 …gl.vertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, progCtx.vertexAttributes[attribNdx].val… in setShaderInputs() 1818 for (int attribNdx = 0; attribNdx < (int)progCtx.vertexAttributes.size(); attribNdx++) in cleanup() local 1820 … gl.getAttribLocation(shadersAndProgram.program, progCtx.vertexAttributes[attribNdx].name.c_str()); in cleanup()
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