Searched refs:b2_4ac (Results 1 – 1 of 1) sorted by relevance
178 FX_FLOAT b2_4ac = FXSYS_Mul(b, b) - 4 * FXSYS_Mul(a, c); in _DrawRadialShading() local179 if (b2_4ac < 0) { in _DrawRadialShading()182 FX_FLOAT root = FXSYS_sqrt(b2_4ac); in _DrawRadialShading()