Searched refs:bEndExtend (Results 1 – 1 of 1) sorted by relevance
32 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in _DrawAxialShading() local36 bEndExtend = pArray->GetInteger(1); in _DrawAxialShading()87 if (!bEndExtend) { in _DrawAxialShading()119 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in _DrawRadialShading() local123 bEndExtend = pArray->GetInteger(1); in _DrawRadialShading()198 if (s2 <= 1.0f || bEndExtend) { in _DrawRadialShading()216 if (!bEndExtend) { in _DrawRadialShading()