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Searched refs:baseGLSLCode (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1681 const std::string baseGLSLCode = tmpl.specialize(specializationParams); in specializeShaders() local
1682 …const std::string glslSource = injectExtensionRequirements(baseGLSLCode, shaderType, requirement… in specializeShaders()