Searched refs:baseGLSLCode (Results 1 – 1 of 1) sorted by relevance
1681 const std::string baseGLSLCode = tmpl.specialize(specializationParams); in specializeShaders() local1682 …const std::string glslSource = injectExtensionRequirements(baseGLSLCode, shaderType, requirement… in specializeShaders()