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Searched refs:bindTextures (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp86 void GrGLProgram::bindTextures(const Proc* ip, const GrProcessor& processor) { in bindTextures() function in GrGLProgram
109 this->bindTextures(fGeometryProcessor.get(), primProc); in setData()
113 this->bindTextures(fXferProcessor.get(), xp); in setData()
132 this->bindTextures(fFragmentProcessors->fProcs[e], processor); in setFragmentData()
DGrGLProgram.h125 void bindTextures(const Proc*, const GrProcessor&);
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl30 glBindTexturesFunc bindTextures; variable
DglwInitGL44.inl29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwInitGL45.inl30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwImpl.inl204 gl->bindTextures(first, count, textures);
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl30 gl->bindTextures = glBindTextures;
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl179 m_gl.bindTextures(first, count, textures);