Searched refs:blendTime (Results 1 – 3 of 3) sorted by relevance
207 public void setAnim(String name, float blendTime){ in setAnim() argument211 if (blendTime < 0f) in setAnim()220 if (animation != null && blendTime > 0f){ in setAnim()227 blendRate = 1f / blendTime; in setAnim()
54 private float blendTime = 0.5f; field in TestAnimBlendBug55 private float lockAfterBlending = blendTime + 0.25f;65 channel1.setAnim(animNames[4], blendTime); in onAction()
110 protected float blendTime = 1.0f; field in KinematicRagdollControl230 … tmpRot2.set(tmpRot1).nlerp(link.bone.getModelSpaceRotation(), blendStart / blendTime); in update() local231 … position2.set(position).interpolate(link.bone.getModelSpacePosition(), blendStart / blendTime); in update() local256 if (blendStart > blendTime) { in update()702 public void blendToKinematicMode(float blendTime) { in blendToKinematicMode() argument707 this.blendTime = blendTime; in blendToKinematicMode()