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Searched refs:blend_programs_ (Results 1 – 2 of 2) sorted by relevance

/external/drm_hwcomposer/
Dglworker.cpp543 blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); in Init()
544 if (blend_programs_.back().get() == 0) { in Init()
792 if (blend_programs_.size() >= texture_count) { in PrepareAndCacheProgram()
793 GLint program = blend_programs_[texture_count - 1].get(); in PrepareAndCacheProgram()
800 if (blend_programs_.size() < texture_count) in PrepareAndCacheProgram()
801 blend_programs_.resize(texture_count); in PrepareAndCacheProgram()
802 blend_programs_[texture_count - 1] = std::move(program); in PrepareAndCacheProgram()
803 return blend_programs_[texture_count - 1].get(); in PrepareAndCacheProgram()
Dglworker.h76 std::vector<AutoGLProgram> blend_programs_; variable