Searched refs:blend_programs_ (Results 1 – 2 of 2) sorted by relevance
543 blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); in Init()544 if (blend_programs_.back().get() == 0) { in Init()792 if (blend_programs_.size() >= texture_count) { in PrepareAndCacheProgram()793 GLint program = blend_programs_[texture_count - 1].get(); in PrepareAndCacheProgram()800 if (blend_programs_.size() < texture_count) in PrepareAndCacheProgram()801 blend_programs_.resize(texture_count); in PrepareAndCacheProgram()802 blend_programs_[texture_count - 1] = std::move(program); in PrepareAndCacheProgram()803 return blend_programs_[texture_count - 1].get(); in PrepareAndCacheProgram()
76 std::vector<AutoGLProgram> blend_programs_; variable