Searched refs:bufTarget (Results 1 – 1 of 1) sorted by relevance
796 …const deUint32 bufTarget = m_blockType == BLOCKTYPE_BUFFER ? GL_SHADER_STORAGE_BUFFER : GL_UNIF… in iterate() local811 gl.bindBuffer(bufTarget, buffers[instanceNdx]); in iterate()812 …gl.bufferData(bufTarget, (glw::GLsizeiptr)sizeof(deUint32), &inValues[instanceNdx], GL_STATIC_DRAW… in iterate()813 gl.bindBufferBase(bufTarget, baseBinding+instanceNdx, buffers[instanceNdx]); in iterate()