Searched refs:bufferID (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 28 array->fVertexBufferID != buffer->bufferID() || in set() 42 array->fVertexBufferID = buffer->bufferID(); in set() 87 GrGLuint bufferID = buffer->bufferID(); in bindWithIndexBuffer() local 88 if (!fIndexBufferIDIsValid || bufferID != fIndexBufferID) { in bindWithIndexBuffer() 89 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); in bindWithIndexBuffer() 91 fIndexBufferID = bufferID; in bindWithIndexBuffer() 97 void GrGLVertexArray::notifyIndexBufferDelete(GrGLuint bufferID) { in notifyIndexBufferDelete() argument 98 if (fIndexBufferIDIsValid && bufferID == fIndexBufferID) { in notifyIndexBufferDelete()
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D | GrGLVertexBuffer.h | 24 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
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D | GrGLIndexBuffer.h | 24 GrGLuint bufferID() const { return fImpl.bufferID(); } in bufferID() function
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D | GrGLBufferImpl.h | 37 GrGLuint bufferID() const { return fDesc.fID; } in bufferID() function
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D | GrGLVertexArray.h | 152 void notifyIndexBufferDelete(GrGLuint bufferID);
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D | GrGLGpu.cpp | 2854 this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID()); in bindArrayAndBuffersToDraw()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1699 GLuint bufferID; in test() local 1700 glGenBuffers(1, &bufferID); in test() 1701 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in test() 1707 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, bufferID); in test() 1709 glDeleteBuffers(1, &bufferID); in test()
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/external/skia/src/gpu/gl/debug/ |
D | GrGLCreateDebugInterface.cpp | 573 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) { in debugGLBindBuffer() argument 576 GrBufferObj *buffer = GR_FIND(bufferID, in debugGLBindBuffer()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 2814 GLuint bufferID; in test() local 2815 glGenBuffers(1, &bufferID); in test() 2816 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in test() 2822 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, bufferID); in test() 2824 glDeleteBuffers(1, &bufferID); in test()
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