Searched refs:bulletMesh (Results 1 – 2 of 2) sorted by relevance
55 protected IndexedMesh bulletMesh; field in MeshCollisionShape70 bulletMesh = Converter.convert(mesh); in createCollisionMesh()71 this.numVertices = bulletMesh.numVertices; in createCollisionMesh()72 this.numTriangles = bulletMesh.numTriangles; in createCollisionMesh()73 this.vertexStride = bulletMesh.vertexStride; in createCollisionMesh()74 this.triangleIndexStride = bulletMesh.triangleIndexStride; in createCollisionMesh()75 this.triangleIndexBase = bulletMesh.triangleIndexBase; in createCollisionMesh()76 this.vertexBase = bulletMesh.vertexBase; in createCollisionMesh()84 return Converter.convert(bulletMesh); in createJmeMesh()113 bulletMesh = new IndexedMesh(); in createShape()[all …]
56 protected IndexedMesh bulletMesh; field in GImpactCollisionShape72 bulletMesh = Converter.convert(mesh); in createCollisionMesh()73 this.numVertices = bulletMesh.numVertices; in createCollisionMesh()74 this.numTriangles = bulletMesh.numTriangles; in createCollisionMesh()75 this.vertexStride = bulletMesh.vertexStride; in createCollisionMesh()76 this.triangleIndexStride = bulletMesh.triangleIndexStride; in createCollisionMesh()77 this.triangleIndexBase = bulletMesh.triangleIndexBase; in createCollisionMesh()78 this.vertexBase = bulletMesh.vertexBase; in createCollisionMesh()86 return Converter.convert(bulletMesh); in createJmeMesh()117 bulletMesh = new IndexedMesh(); in createShape()[all …]