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Searched refs:calculateLodDerivateParts (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp205 static Vec4 calculateLodDerivateParts(const Mat3& transformation) in calculateLodDerivateParts() function
361 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader()
389 m_lodDerivateParts.push_back(calculateLodDerivateParts(planarTrans)); in MultiTexShader()
444 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp286 static tcu::Vector<tcu::Vec2, 3> calculateLodDerivateParts (const Mat4& transformation) in calculateLodDerivateParts() function
467 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader()
493 m_lodDerivateParts.push_back(calculateLodDerivateParts(planarTrans4x4)); in MultiTexShader()
537 m_lodDerivateParts.push_back(calculateLodDerivateParts(transformation)); in MultiTexShader()
600 m_lodDerivateParts[unitNdx] = calculateLodDerivateParts(m_transformations[unitNdx]); in makeSafeLods()