Searched refs:changeName (Results 1 – 2 of 2) sorted by relevance
427 int changeName; local431 changeName = (GetDescription() == GetUTypeName());433 changeName = (GetDescription() == GetTypeName());451 if (changeName) {
1419 GLuint changeName = changeProg->getProgramName(); in testActiveProgramUniform() local1421 GLint vtxLoc = glGetUniformLocation(changeName, "vtxScale"); in testActiveProgramUniform()1422 GLint frgLoc = glGetUniformLocation(changeName, "frgScale"); in testActiveProgramUniform()1426 pipeline.activeShaderProgram(changeName); in testActiveProgramUniform()1427 log() << TestLog::Message << "// Set active shader program to " << changeName in testActiveProgramUniform()1442 LOG_CALL(glUseProgram(changeName)); in testActiveProgramUniform()