Searched refs:channelClass (Results 1 – 5 of 5) sorted by relevance
1318 const tcu::TextureChannelClass channelClass = getTextureChannelClass(format.type); in getTextureBorderColorFloat() local1320 const bool isFloat = channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT; in getTextureBorderColorFloat()1321 const bool isSigned = channelClass != tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; in getTextureBorderColorFloat()1326 DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT || in getTextureBorderColorFloat()1327 channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || in getTextureBorderColorFloat()1328 channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT); in getTextureBorderColorFloat()1354 const tcu::TextureChannelClass channelClass = getTextureChannelClass(format.type); in getTextureBorderColorInt() local1361 DE_ASSERT(channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); in getTextureBorderColorInt()1362 DE_UNREF(channelClass); in getTextureBorderColorInt()1383 const tcu::TextureChannelClass channelClass = getTextureChannelClass(format.type); in getTextureBorderColorUint() local[all …]
1204 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type); in isFixedPointDepthTextureFormat() local1209 return channelClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT; in isFixedPointDepthTextureFormat()1244 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type); in lookupBorder() local1245 const bool isFloat = channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT; in lookupBorder()1246 const bool isFixed = channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || in lookupBorder()1247 channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; in lookupBorder()1248 const bool isPureInteger = channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER; in lookupBorder()1249 const bool isPureUnsignedInteger = channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER; in lookupBorder()
163 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type); in isFixedPointDepthTextureFormat() local168 return channelClass != tcu::TEXTURECHANNELCLASS_FLOATING_POINT; in isFixedPointDepthTextureFormat()
1360 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type); in getComponentType() local1380 switch (channelClass) in getComponentType()
1002 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(channelType); in findPrimitiveMinimumResolvableDifference() local1005 if (channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT) in findPrimitiveMinimumResolvableDifference()