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Searched refs:colorB (Results 1 – 24 of 24) sorted by relevance

/external/skia/samplecode/
DSampleComplexClip.cpp67 SkColor colorB = SK_ColorRED; in onDrawContent() local
79 paint.setColor(colorB); in onDrawContent()
123 paint.setColor(colorB); in onDrawContent()
137 paint.setColor(colorB); in onDrawContent()
/external/deqp/framework/common/
DtcuTextureUtil.cpp659 …lWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid1D() argument
666 access.setPixel(colorB, x, 0); in fillWithGrid1D()
672 …lWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid2D() argument
682 access.setPixel(colorB, x, y); in fillWithGrid2D()
689 …lWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid3D() argument
702 access.setPixel(colorB, x, y, z); in fillWithGrid3D()
710 …illWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid() argument
721 …mponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), colorA, colorB); in fillWithGrid()
723 …encilAccess(access, tcu::Sampler::MODE_STENCIL), colorA.swizzle(3,2,1,0), colorB.swizzle(3,2,1,0)); in fillWithGrid()
728 fillWithGrid1D(access, cellSize, colorA, colorB); in fillWithGrid()
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DtcuTextureUtil.hpp96 …thGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB);
97 …lWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB);
DtcuTexLookupVerifier.cpp617 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0); in isLinearSampleResultValid() local
619 if (isLinearRangeValid(prec, colorA, colorB, Vec2(minA, maxA), result)) in isLinearSampleResultValid()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp988 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
993 …ixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
1045 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local
1049 …fferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
1095 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1097 …ight, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture()
1165 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
1167 …a[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture()
1251 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local
1255 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
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Des3fTextureShadowTests.cpp249 deUint32 colorB = 0xff000000 | ~rgb; in init() local
252 …s[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB))); in init()
521 deUint32 colorB = 0xff000000 | ~rgb; in init() local
524 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
803 deUint32 colorB = 0xff000000 | ~rgb; in init() local
806 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
Des3fVertexTextureTests.cpp610 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
613 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
930 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
933 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
1256 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1259 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
1596 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
1599 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
Des3fTextureFilteringTests.cpp195 deUint32 colorB = 0xff000000 | ~rgb; in init() local
198 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
484 deUint32 colorB = 0xff000000 | ~rgb; in init() local
487 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
782 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
1026 deUint32 colorB = 0xff000000 | ~rgb; in init() local
1029 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
Des3fShaderTextureFunctionTests.cpp653 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
656 …rid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
691 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
699 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
747 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
749 …elAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
777 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
780 …rid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
Des3fTextureUnitTests.cpp891 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff); in init() local
911 …, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp842 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local
847 …d(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
890 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local
894 …d(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture()
956 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
960 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
1028 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1032 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
1408 Vec4 colorB = randomVector<4>(rnd); in createTexture() local
1412 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture()
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Des2fShaderTextureFunctionTests.cpp349 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local
352 …rid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
386 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local
389 …xture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
Des2fTextureFilteringTests.cpp195 deUint32 colorB = 0xff000000 | ~rgb; in init() local
198 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
469 deUint32 colorB = 0xff000000 | ~rgb; in init() local
472 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
Des2fVertexTextureTests.cpp509 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
512 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
826 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
829 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
Des2fTextureUnitTests.cpp704 deUint32 colorB = alpha1 | ~rgb; in init() local
716 …, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp445 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
447 …ipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture()
551 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local
554 …ipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture()
687 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local
691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); in createTexture()
Des31fTextureFormatTests.cpp287 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init() local
293 << ",\n fill with " << formatGradient(&colorA, &colorB) << " gradient" in init()
299 tcu::fillWithComponentGradients(m_texture->getRefTexture(), colorA, colorB); in init()
Des31fTextureFilteringTests.cpp252 const deUint32 colorB = 0xff000000 | ~rgb; in init() local
255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
Des31fVertexAttributeBindingTests.cpp451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
456 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp155 deUint32 colorB = 0xff000000 | ~rgb; in init() local
158 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
423 deUint32 colorB = 0xff000000 | ~rgb; in init() local
426 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp164 deUint32 colorB = 0xff000000 | ~rgb; in init() local
167 …(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
436 deUint32 colorB = 0xff000000 | ~rgb; in init() local
439 …Face)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); in init()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local
450 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
/external/deqp/modules/glshared/
DglsRasterizationTestUtil.cpp93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, i… in compareColors() argument
99 return deAbs32(colorA.getRed() - colorB.getRed()) <= thresholdRed && in compareColors()
100 deAbs32(colorA.getGreen() - colorB.getGreen()) <= thresholdGreen && in compareColors()
101 deAbs32(colorA.getBlue() - colorB.getBlue()) <= thresholdBlue; in compareColors()
DglsDrawTest.cpp3521 static inline bool colorsEqual (const tcu::RGBA& colorA, const tcu::RGBA& colorB, const tcu::IVec3&… in colorsEqual() argument
3528 …return tcu::compareThresholdMasked(colorA, colorB, tcu::RGBA(compareThreshold.x(), compareThreshol… in colorsEqual()