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Searched refs:contextB (Results 1 – 5 of 5) sorted by relevance

/external/v8/test/mjsunit/
Darray-constructor-feedback.js188 var contextB = Realm.create();
189 Realm.eval(contextB, "function bar2() { return new Array(); };");
190 Realm.eval(contextB, "bar2(); bar2();");
191 Realm.eval(contextB, "%OptimizeFunctionOnNextCall(bar2);");
192 Realm.eval(contextB, "bar2();");
193 assertFalse(Realm.eval(contextB, "bar2();") instanceof Array);
194 assertTrue(Realm.eval(contextB, "bar2() instanceof Array"));
/external/skia/src/core/
DSkComposeShader.cpp98 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage); in onCreateContext() local
99 if (!contextA || !contextB) { in onCreateContext()
101 safe_call_destructor(contextB); in onCreateContext()
105 return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB)); in onCreateContext()
110 SkShader::Context* contextA, SkShader::Context* contextB) in ComposeShaderContext() argument
113 , fShaderContextB(contextB) {} in ComposeShaderContext()
/external/v8/test/cctest/
Dtest-object-observe.cc451 v8::Local<Context> contextB = Context::New(isolate); in TEST() local
452 CHECK_EQ(0, TestObserveSecurity(contextA, contextA, contextB)); in TEST()
462 v8::Local<Context> contextB = Context::New(isolate); in TEST() local
468 CHECK_EQ(0, TestObserveSecurity(contextA1, contextA2, contextB)); in TEST()
476 v8::Local<Context> contextB = Context::New(isolate); in TEST() local
477 CHECK_EQ(0, TestObserveSecurity(contextA, contextB, contextA)); in TEST()
486 v8::Local<Context> contextB = Context::New(isolate); in TEST() local
492 CHECK_EQ(0, TestObserveSecurity(contextA1, contextB, contextA2)); in TEST()
500 v8::Local<Context> contextB = Context::New(isolate); in TEST() local
501 CHECK_EQ(0, TestObserveSecurity(contextB, contextA, contextA)); in TEST()
[all …]
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp162 EGLContext contextB = EGL_NO_CONTEXT; in iterate() local
185 contextB = createContext(*display, contextA, config); in iterate()
218 makeCurrent(*display, contextB, *surface); in iterate()
238 makeCurrent(*display, contextB, *surface); in iterate()
256 egl.destroyContext(*display, contextB); in iterate()
257 contextB = EGL_NO_CONTEXT; in iterate()
270 egl.destroyContext(*display, contextB); in iterate()
271 contextB = EGL_NO_CONTEXT; in iterate()
281 if (contextB != EGL_NO_CONTEXT) in iterate()
282 egl.destroyContext(*display, contextB); in iterate()
/external/skia/include/core/
DSkComposeShader.h44 SkShader::Context* contextA, SkShader::Context* contextB);