Searched refs:contextB (Results 1 – 5 of 5) sorted by relevance
/external/v8/test/mjsunit/ |
D | array-constructor-feedback.js | 188 var contextB = Realm.create(); 189 Realm.eval(contextB, "function bar2() { return new Array(); };"); 190 Realm.eval(contextB, "bar2(); bar2();"); 191 Realm.eval(contextB, "%OptimizeFunctionOnNextCall(bar2);"); 192 Realm.eval(contextB, "bar2();"); 193 assertFalse(Realm.eval(contextB, "bar2();") instanceof Array); 194 assertTrue(Realm.eval(contextB, "bar2() instanceof Array"));
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/external/skia/src/core/ |
D | SkComposeShader.cpp | 98 SkShader::Context* contextB = fShaderB->createContext(newRec, bStorage); in onCreateContext() local 99 if (!contextA || !contextB) { in onCreateContext() 101 safe_call_destructor(contextB); in onCreateContext() 105 return SkNEW_PLACEMENT_ARGS(storage, ComposeShaderContext, (*this, rec, contextA, contextB)); in onCreateContext() 110 SkShader::Context* contextA, SkShader::Context* contextB) in ComposeShaderContext() argument 113 , fShaderContextB(contextB) {} in ComposeShaderContext()
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/external/v8/test/cctest/ |
D | test-object-observe.cc | 451 v8::Local<Context> contextB = Context::New(isolate); in TEST() local 452 CHECK_EQ(0, TestObserveSecurity(contextA, contextA, contextB)); in TEST() 462 v8::Local<Context> contextB = Context::New(isolate); in TEST() local 468 CHECK_EQ(0, TestObserveSecurity(contextA1, contextA2, contextB)); in TEST() 476 v8::Local<Context> contextB = Context::New(isolate); in TEST() local 477 CHECK_EQ(0, TestObserveSecurity(contextA, contextB, contextA)); in TEST() 486 v8::Local<Context> contextB = Context::New(isolate); in TEST() local 492 CHECK_EQ(0, TestObserveSecurity(contextA1, contextB, contextA2)); in TEST() 500 v8::Local<Context> contextB = Context::New(isolate); in TEST() local 501 CHECK_EQ(0, TestObserveSecurity(contextB, contextA, contextA)); in TEST() [all …]
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 162 EGLContext contextB = EGL_NO_CONTEXT; in iterate() local 185 contextB = createContext(*display, contextA, config); in iterate() 218 makeCurrent(*display, contextB, *surface); in iterate() 238 makeCurrent(*display, contextB, *surface); in iterate() 256 egl.destroyContext(*display, contextB); in iterate() 257 contextB = EGL_NO_CONTEXT; in iterate() 270 egl.destroyContext(*display, contextB); in iterate() 271 contextB = EGL_NO_CONTEXT; in iterate() 281 if (contextB != EGL_NO_CONTEXT) in iterate() 282 egl.destroyContext(*display, contextB); in iterate()
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/external/skia/include/core/ |
D | SkComposeShader.h | 44 SkShader::Context* contextA, SkShader::Context* contextB);
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