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Searched refs:context_list (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/glx/apple/
Dapple_glx_context.c67 static struct apple_glx_context *context_list = NULL; variable
105 for (i = context_list; i; i = i->next) { in is_context_valid()
192 if (context_list) in apple_glx_create_context()
193 context_list->previous = ac; in apple_glx_create_context()
196 ac->next = context_list; in apple_glx_create_context()
197 context_list = ac; in apple_glx_create_context()
236 context_list = ac->next; in apple_glx_destroy_context()
534 for (ac = context_list; ac; ac = ac->next) { in apple_glx_context_surface_changed()
/external/v8/src/
Dliveedit.cc774 ZoneList<Variable*> context_list( in SerializeFunctionScope() local
776 current_scope->CollectStackAndContextLocals(&stack_list, &context_list); in SerializeFunctionScope()
777 context_list.Sort(&Variable::CompareIndex); in SerializeFunctionScope()
779 for (int i = 0; i < context_list.length(); i++) { in SerializeFunctionScope()
782 context_list[i]->name()); in SerializeFunctionScope()
787 Handle<Smi>(Smi::FromInt(context_list[i]->index()), isolate())); in SerializeFunctionScope()