Searched refs:ctrlPt (Results 1 – 1 of 1) sorted by relevance
1040 SkPoint* ctrlPt = &quadPts->fQuad[1]; in intersectRay() local1041 ctrlPt->fX = start.fX * (1 - numerA) + quadPts->fTangentStart.fX * numerA; in intersectRay()1042 ctrlPt->fY = start.fY * (1 - numerA) + quadPts->fTangentStart.fY * numerA; in intersectRay()