Searched refs:curRect (Results 1 – 1 of 1) sorted by relevance
440 CFX_FloatRect curRect; in GetRectsArrayByRect() local455 resRectArray.Add(curRect); in GetRectsArrayByRect()460 curRect = info_curchar.m_CharBox; in GetRectsArrayByRect()462 curRect.Normalize(); in GetRectsArrayByRect()465 if (curRect.left > info_curchar.m_CharBox.left) { in GetRectsArrayByRect()466 curRect.left = info_curchar.m_CharBox.left; in GetRectsArrayByRect()468 if (curRect.right < info_curchar.m_CharBox.right) { in GetRectsArrayByRect()469 curRect.right = info_curchar.m_CharBox.right; in GetRectsArrayByRect()471 if ( curRect.top < info_curchar.m_CharBox.top) { in GetRectsArrayByRect()472 curRect.top = info_curchar.m_CharBox.top; in GetRectsArrayByRect()[all …]