Searched refs:depthBuf (Results 1 – 4 of 4) sorted by relevance
81 private RenderBuffer depthBuf = null; field in FrameBuffer209 depthBuf = new RenderBuffer(); in setDepthBuffer()210 depthBuf.slot = -100; // -100 == special slot for DEPTH_BUFFER in setDepthBuffer()211 depthBuf.format = format; in setDepthBuffer()361 depthBuf = new RenderBuffer(); in setDepthTexture()362 depthBuf.slot = -100; // indicates GL_DEPTH_ATTACHMENT in setDepthTexture()363 depthBuf.tex = tex; in setDepthTexture()364 depthBuf.format = img.getFormat(); in setDepthTexture()398 return depthBuf; in getDepthBuffer()429 if (depthBuf != null) in toString()[all …]
289 RenderBuffer depthBuf = fb.getDepthBuffer(); in supports() local291 if (depthBuf != null){ in supports()292 Format depthFmt = depthBuf.getFormat(); in supports()
3340 rr::MultisampleConstPixelBufferAccess depthBuf = getDrawDepthbuffer(); in invalidateFramebuffer() local3346 width = de::max(width, depthBuf.raw().getHeight()); in invalidateFramebuffer()3350 height = de::max(height, depthBuf.raw().getDepth()); in invalidateFramebuffer()3361 rr::MultisamplePixelBufferAccess depthBuf = getDrawDepthbuffer(); in clear() local3365 IVec4 depthArea = intersect(baseArea, getBufferRect(depthBuf)); in clear()3393 …rr::MultisamplePixelBufferAccess access = getDepthMultisampleAccess(rr::getSubregion(depthBuf, dep… in clear()3503 rr::MultisamplePixelBufferAccess depthBuf = getDrawDepthbuffer(); in clearBufferfv() local3504 IVec4 area = intersect(baseArea, getBufferRect(depthBuf)); in clearBufferfv()3508 …rr::MultisamplePixelBufferAccess access = rr::getSubregion(depthBuf, area.x(), area.y(), area.z()… in clearBufferfv()4284 rr::MultisamplePixelBufferAccess depthBuf = getDepthMultisampleAccess(getDrawDepthbuffer()); in drawWithReference() local[all …]
1450 FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer(); in updateFrameBuffer() local1451 if (depthBuf != null) { in updateFrameBuffer()1452 updateFrameBufferAttachment(fb, depthBuf); in updateFrameBuffer()