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Searched refs:depthBuf (Results 1 – 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/texture/
DFrameBuffer.java81 private RenderBuffer depthBuf = null; field in FrameBuffer
209 depthBuf = new RenderBuffer(); in setDepthBuffer()
210 depthBuf.slot = -100; // -100 == special slot for DEPTH_BUFFER in setDepthBuffer()
211 depthBuf.format = format; in setDepthBuffer()
361 depthBuf = new RenderBuffer(); in setDepthTexture()
362 depthBuf.slot = -100; // indicates GL_DEPTH_ATTACHMENT in setDepthTexture()
363 depthBuf.tex = tex; in setDepthTexture()
364 depthBuf.format = img.getFormat(); in setDepthTexture()
398 return depthBuf; in getDepthBuffer()
429 if (depthBuf != null) in toString()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCaps.java289 RenderBuffer depthBuf = fb.getDepthBuffer(); in supports() local
291 if (depthBuf != null){ in supports()
292 Format depthFmt = depthBuf.getFormat(); in supports()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3340 rr::MultisampleConstPixelBufferAccess depthBuf = getDrawDepthbuffer(); in invalidateFramebuffer() local
3346 width = de::max(width, depthBuf.raw().getHeight()); in invalidateFramebuffer()
3350 height = de::max(height, depthBuf.raw().getDepth()); in invalidateFramebuffer()
3361 rr::MultisamplePixelBufferAccess depthBuf = getDrawDepthbuffer(); in clear() local
3365 IVec4 depthArea = intersect(baseArea, getBufferRect(depthBuf)); in clear()
3393 …rr::MultisamplePixelBufferAccess access = getDepthMultisampleAccess(rr::getSubregion(depthBuf, dep… in clear()
3503 rr::MultisamplePixelBufferAccess depthBuf = getDrawDepthbuffer(); in clearBufferfv() local
3504 IVec4 area = intersect(baseArea, getBufferRect(depthBuf)); in clearBufferfv()
3508 …rr::MultisamplePixelBufferAccess access = rr::getSubregion(depthBuf, area.x(), area.y(), area.z()… in clearBufferfv()
4284 rr::MultisamplePixelBufferAccess depthBuf = getDepthMultisampleAccess(getDrawDepthbuffer()); in drawWithReference() local
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java1450 FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer(); in updateFrameBuffer() local
1451 if (depthBuf != null) { in updateFrameBuffer()
1452 updateFrameBufferAttachment(fb, depthBuf); in updateFrameBuffer()