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Searched refs:depthMask (Results 1 – 25 of 46) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
315 gl.depthMask (GL_TRUE); in renderGL()
331 gl.depthMask(GL_FALSE); in renderGL()
352 gl.depthMask(GL_TRUE); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des2fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
322 gl.depthMask(GL_TRUE); in iterate()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
318 gl.depthMask (GL_TRUE); in renderGL()
334 gl.depthMask(GL_FALSE); in renderGL()
355 gl.depthMask(GL_TRUE); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des3fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
322 gl.depthMask(GL_TRUE); in iterate()
Des3fFragDepthTests.cpp374 gl.depthMask(GL_FALSE); in iterate()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp238 bool depthMask; member
272 , depthMask (true) in FragmentOperationState()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl41 gl->depthMask = &glDepthMask;
DglwInitES30Direct.inl63 gl->depthMask = &glDepthMask;
DglwInitES20.inl41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
DglwInitES31Direct.inl69 gl->depthMask = &glDepthMask;
DglwFunctions.inl126 glDepthMaskFunc depthMask; variable
DglwInitES30.inl63 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
DglwInitGL30.inl64 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
DglwInitGL31.inl65 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl69 dst->depthMask = src.depthMask;
DgluStateReset.cpp356 gl.depthMask (GL_TRUE); in resetStateES()
952 gl.depthMask (GL_TRUE); in resetStateGLCore()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()
591 ctx.depthMask (GL_TRUE); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp145 virtual void depthMask (deBool mask);
DsglrContextWrapper.cpp351 m_curCtx->depthMask(mask); in glDepthMask()
DsglrContext.hpp133 virtual void depthMask (deBool mask) = DE_NULL;
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp236 depthMask, in init()
Des2pStateChangeTests.cpp505 gl.depthMask(GL_FALSE); in init()
507 gl.depthMask(GL_TRUE); in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp271 depthMask, in init()
Des3pStateChangeTests.cpp589 gl.depthMask(GL_FALSE); in init()
591 gl.depthMask(GL_TRUE); in init()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp531 GLU_CHECK_GLW_CALL(gl, depthMask(GL_FALSE)); in invokeGLES2()
543 GLU_CHECK_GLW_CALL(gl, depthMask(GL_TRUE)); in invokeGLES2()

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