/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 74 , depthMask (false) in Clear() 86 bool depthMask; member 254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears() 304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL() 315 gl.depthMask (GL_TRUE); in renderGL() 331 gl.depthMask(GL_FALSE); in renderGL() 352 gl.depthMask(GL_TRUE); in renderGL() 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
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D | es2fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; in translateState() 322 gl.depthMask(GL_TRUE); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilClearTests.cpp | 74 , depthMask (false) in Clear() 86 bool depthMask; member 257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears() 307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL() 318 gl.depthMask (GL_TRUE); in renderGL() 334 gl.depthMask(GL_FALSE); in renderGL() 355 gl.depthMask(GL_TRUE); in renderGL() 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
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D | es3fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; in translateState() 322 gl.depthMask(GL_TRUE); in iterate()
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D | es3fFragDepthTests.cpp | 374 gl.depthMask(GL_FALSE); in iterate()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 238 bool depthMask; member 272 , depthMask (true) in FragmentOperationState()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 41 gl->depthMask = &glDepthMask;
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D | glwInitES30Direct.inl | 63 gl->depthMask = &glDepthMask;
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D | glwInitES20.inl | 41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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D | glwInitES31Direct.inl | 69 gl->depthMask = &glDepthMask;
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D | glwFunctions.inl | 126 glDepthMaskFunc depthMask; variable
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D | glwInitES30.inl | 63 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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D | glwInitGL30.inl | 64 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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D | glwInitGL31.inl | 65 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 69 dst->depthMask = src.depthMask;
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D | gluStateReset.cpp | 356 gl.depthMask (GL_TRUE); in resetStateES() 952 gl.depthMask (GL_TRUE); in resetStateGLCore()
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/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState() 591 ctx.depthMask (GL_TRUE); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 145 virtual void depthMask (deBool mask);
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D | sglrContextWrapper.cpp | 351 m_curCtx->depthMask(mask); in glDepthMask()
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D | sglrContext.hpp | 133 virtual void depthMask (deBool mask) = DE_NULL;
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 236 depthMask, in init()
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D | es2pStateChangeTests.cpp | 505 gl.depthMask(GL_FALSE); in init() 507 gl.depthMask(GL_TRUE); in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 271 depthMask, in init()
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D | es3pStateChangeTests.cpp | 589 gl.depthMask(GL_FALSE); in init() 591 gl.depthMask(GL_TRUE); in init()
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/external/deqp/modules/egl/ |
D | teglImageFormatTests.cpp | 531 GLU_CHECK_GLW_CALL(gl, depthMask(GL_FALSE)); in invokeGLES2() 543 GLU_CHECK_GLW_CALL(gl, depthMask(GL_TRUE)); in invokeGLES2()
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