/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 103 bool depthTestEnabled; member 111 , depthTestEnabled (false) in DepthStencilParams() 144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<() 145 if (params.depthTestEnabled) in operator <<() 299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands() 328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands() 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand() 401 if (dst.state.depthTestEnabled) in translateCommand() 453 if (command.params.depthTestEnabled) in render() 757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState() [all …]
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D | es3fRandomFragmentOpTests.cpp | 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState() 109 if (dst.depthTestEnabled) in translateState() 181 if (state.depthTestEnabled) in setGLState()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 103 bool depthTestEnabled; member 111 , depthTestEnabled (false) in DepthStencilParams() 144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<() 145 if (params.depthTestEnabled) in operator <<() 299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands() 328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands() 397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand() 401 if (dst.state.depthTestEnabled) in translateCommand() 453 if (command.params.depthTestEnabled) in render() 757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState() [all …]
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D | es2fRandomFragmentOpTests.cpp | 103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState() 109 if (dst.depthTestEnabled) in translateState() 181 if (state.depthTestEnabled) in setGLState()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 89 bool depthTestEnabled; member 106 , depthTestEnabled (false) in RenderState()
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D | glsInteractionTestUtil.cpp | 151 state.depthTestEnabled = rnd.getFloat() < depthTestProbability; in computeRandomRenderState() 184 if (state.depthTestEnabled) in computeRandomRenderState()
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D | glsFragOpInteractionCase.cpp | 252 if (state.depthTestEnabled) in setRenderState()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | RenderContext.java | 56 public boolean depthTestEnabled = false; field in RenderContext 273 depthTestEnabled = false; in reset()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 236 bool depthTestEnabled; member 270 , depthTestEnabled (false) in FragmentOperationState()
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D | rrFragmentOperations.cpp | 756 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 255 if (state.isDepthTest() && !context.depthTestEnabled) { in applyRenderState() 258 context.depthTestEnabled = true; in applyRenderState() 259 } else if (!state.isDepthTest() && context.depthTestEnabled) { in applyRenderState() 261 context.depthTestEnabled = false; in applyRenderState()
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D | LwjglRenderer.java | 472 if (state.isDepthTest() && !context.depthTestEnabled) { in applyRenderState() 475 context.depthTestEnabled = true; in applyRenderState() 476 } else if (!state.isDepthTest() && context.depthTestEnabled) { in applyRenderState() 478 context.depthTestEnabled = false; in applyRenderState()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 446 if (state.isDepthTest() && !context.depthTestEnabled) { in applyRenderState() 457 context.depthTestEnabled = true; in applyRenderState() 458 } else if (!state.isDepthTest() && context.depthTestEnabled) { in applyRenderState() 464 context.depthTestEnabled = false; in applyRenderState()
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 769 state.fragOps.depthTestEnabled = true; in runCase()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 312 state.fragOps.depthTestEnabled = true; in toReferenceRenderState()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4322 state.fragOps.depthTestEnabled = m_depthTestEnabled; in drawWithReference()
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