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Searched refs:depthTestEnabled (Results 1 – 16 of 16) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp103 bool depthTestEnabled; member
111 , depthTestEnabled (false) in DepthStencilParams()
144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<()
145 if (params.depthTestEnabled) in operator <<()
299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands()
328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands()
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
401 if (dst.state.depthTestEnabled) in translateCommand()
453 if (command.params.depthTestEnabled) in render()
757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState()
[all …]
Des3fRandomFragmentOpTests.cpp103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
109 if (dst.depthTestEnabled) in translateState()
181 if (state.depthTestEnabled) in setGLState()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp103 bool depthTestEnabled; member
111 , depthTestEnabled (false) in DepthStencilParams()
144 …log << TestLog::Message << "Depth test: " << (params.depthTestEnabled ? "enabled" : "disabled") <<… in operator <<()
145 if (params.depthTestEnabled) in operator <<()
299 renderCmd.params.depthTestEnabled = true; in generateBaseClearAndDepthCommands()
328 cmd.params.depthTestEnabled = true; in generateDepthVisualizeCommands()
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
401 if (dst.state.depthTestEnabled) in translateCommand()
453 if (command.params.depthTestEnabled) in render()
757 params.depthTestEnabled = !params.stencilTestEnabled || (rnd.getFloat() < depthTestProbability); in randomDepthStencilState()
[all …]
Des2fRandomFragmentOpTests.cpp103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
109 if (dst.depthTestEnabled) in translateState()
181 if (state.depthTestEnabled) in setGLState()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp89 bool depthTestEnabled; member
106 , depthTestEnabled (false) in RenderState()
DglsInteractionTestUtil.cpp151 state.depthTestEnabled = rnd.getFloat() < depthTestProbability; in computeRandomRenderState()
184 if (state.depthTestEnabled) in computeRandomRenderState()
DglsFragOpInteractionCase.cpp252 if (state.depthTestEnabled) in setRenderState()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderContext.java56 public boolean depthTestEnabled = false; field in RenderContext
273 depthTestEnabled = false; in reset()
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp236 bool depthTestEnabled; member
270 , depthTestEnabled (false) in FragmentOperationState()
DrrFragmentOperations.cpp756 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java255 if (state.isDepthTest() && !context.depthTestEnabled) { in applyRenderState()
258 context.depthTestEnabled = true; in applyRenderState()
259 } else if (!state.isDepthTest() && context.depthTestEnabled) { in applyRenderState()
261 context.depthTestEnabled = false; in applyRenderState()
DLwjglRenderer.java472 if (state.isDepthTest() && !context.depthTestEnabled) { in applyRenderState()
475 context.depthTestEnabled = true; in applyRenderState()
476 } else if (!state.isDepthTest() && context.depthTestEnabled) { in applyRenderState()
478 context.depthTestEnabled = false; in applyRenderState()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java446 if (state.isDepthTest() && !context.depthTestEnabled) { in applyRenderState()
457 context.depthTestEnabled = true; in applyRenderState()
458 } else if (!state.isDepthTest() && context.depthTestEnabled) { in applyRenderState()
464 context.depthTestEnabled = false; in applyRenderState()
/external/deqp/modules/internal/
DditFrameworkTests.cpp769 state.fragOps.depthTestEnabled = true; in runCase()
/external/deqp/modules/egl/
DteglRenderTests.cpp312 state.fragOps.depthTestEnabled = true; in toReferenceRenderState()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4322 state.fragOps.depthTestEnabled = m_depthTestEnabled; in drawWithReference()