Searched refs:depth_bo (Results 1 – 5 of 5) sorted by relevance
352 struct radeon_bo *depth_bo = NULL, *bo; in radeon_update_renderbuffers() local487 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_bo) { in radeon_update_renderbuffers()490 bo = depth_bo; in radeon_update_renderbuffers()528 depth_bo = bo; in radeon_update_renderbuffers()
132 i915->current.depth_bo = tex->buffer; in update_framebuffer()137 i915->current.depth_bo = NULL; in update_framebuffer()
204 if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { in validate_static()206 = i915->current.depth_bo; in validate_static()230 if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { in emit_static()233 OUT_RELOC(i915->current.depth_bo, in emit_static()
170 struct i915_winsys_buffer *depth_bo; member