Searched refs:depth_stencil_format (Results 1 – 13 of 13) sorted by relevance
273 stvis->depth_stencil_format = PIPE_FORMAT_NONE; in dri_fill_st_visual()276 stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in dri_fill_st_visual()280 stvis->depth_stencil_format = (screen->d_depth_bits_last) ? in dri_fill_st_visual()284 stvis->depth_stencil_format = (screen->sd_depth_bits_last) ? in dri_fill_st_visual()290 stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; in dri_fill_st_visual()
274 *format = drawable->stvis.depth_stencil_format; in dri_drawable_get_format()
228 EGLint api_mask, enum pipe_format depth_stencil_format, in init_config_attributes() argument245 if (depth_stencil_format != PIPE_FORMAT_NONE) { in init_config_attributes()247 util_format_get_component_bits(depth_stencil_format, in init_config_attributes()336 enum pipe_format depth_stencil_format, in egl_g3d_init_config() argument356 gconf->stvis.depth_stencil_format = depth_stencil_format; in egl_g3d_init_config()365 nconf, dpy->ClientAPIs, depth_stencil_format, in egl_g3d_init_config()
300 format = stfb->iface->visual->depth_stencil_format; in st_framebuffer_add_renderbuffer()372 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { in st_visual_to_context_mode()374 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()377 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()
225 enum pipe_format depth_stencil_format; member
101 format = stwfb->stvis.depth_stencil_format; in stw_st_framebuffer_validate_locked()
197 pfi->stvis.depth_stencil_format = depth->format; in stw_pixelformat_add()
158 format = xstfb->stvis.depth_stencil_format; in xmesa_st_framebuffer_validate_textures()
808 v->stvis.depth_stencil_format = in XMesaCreateVisual()