Searched refs:distanceSquared (Results 1 – 18 of 18) sorted by relevance
101 double dist1_0 = fPts[1].distanceSquared(fPts[0]); in convexHull()102 double dist1_3 = fPts[1].distanceSquared(fPts[3]); in convexHull()103 double dist2_0 = fPts[2].distanceSquared(fPts[0]); in convexHull()104 double dist2_3 = fPts[2].distanceSquared(fPts[3]); in convexHull()
19 double dist = testPt.distanceSquared(iPt); in closestTo()
185 double distanceSquared(const SkDPoint& a) const { in distanceSquared() function
239 double testLenSq = testStartPt.distanceSquared(testEndPt); in checkNearCoincidence()251 double distSq = testStartPt.distanceSquared(nextStartPt); in checkNearCoincidence()264 double nextLenSq = nextStartPt.distanceSquared(nextEndPt); in checkNearCoincidence()
413 double startDist = test->fPart[0].distanceSquared(pt); in closestBoundedT()418 double endDist = test->fPart[OppCurve::kPointLast].distanceSquared(pt); in closestBoundedT()1273 double distSq = thisRayI.pt(index).distanceSquared(oppRayI.pt(oIndex)); in linesIntersect()1292 double distSq = oppIPt.distanceSquared(iPt); in linesIntersect()1789 double dist = c1[c1Index].distanceSquared(c2[c2Index]); in findEnd()
529 double testDistSq = testPt.distanceSquared(i.pt(index)); in distSq()
99 return FastMath.sqrt(distanceSquared(point)); in distance()103 return FastMath.sqrt(distanceSquared(ls)); in distance()107 return FastMath.sqrt(distanceSquared(r)); in distance()110 public float distanceSquared(Vector3f point) { in distanceSquared() method in LineSegment134 public float distanceSquared(LineSegment test) { in distanceSquared() method in LineSegment419 public float distanceSquared(Ray r) { in distanceSquared() method in LineSegment
309 public float distanceSquared(Vector2f v) { in distanceSquared() method in Vector2f323 public float distanceSquared(float otherX, float otherY) { in distanceSquared() method in Vector2f337 return FastMath.sqrt(distanceSquared(v)); in distance()
111 public float distanceSquared(Vector3f point) { in distanceSquared() method in Line127 return FastMath.sqrt(distanceSquared(point)); in distance()
430 public float distanceSquared(Vector3f v) { in distanceSquared() method in Vector3f445 return FastMath.sqrt(distanceSquared(v)); in distance()
362 public float distanceSquared(Vector4f v) { in distanceSquared() method in Vector4f378 return FastMath.sqrt(distanceSquared(v)); in distance()
404 public float distanceSquared(Vector3f point) { in distanceSquared() method in Ray
248 if (tempA.distanceSquared(center) - (radius * radius) > RADIUS_EPSILON - 1f) { in recurseMini()803 float d1 = center.distanceSquared(t.get1()); in collideWith()804 float d2 = center.distanceSquared(t.get2()); in collideWith()805 float d3 = center.distanceSquared(t.get3()); in collideWith()822 return center.distanceSquared(point) < (getRadius() * getRadius()); in contains()827 return center.distanceSquared(point) <= (getRadius() * getRadius()); in intersects()
225 return center.distanceSquared(point); in distanceSquaredTo()
44 REPORTER_ASSERT(reporter, pt.distanceSquared(p) == pt.fX * pt.fX + pt.fY * pt.fY); in DEF_TEST()
65 lastDistance = owner.getWorldTranslation().distanceSquared(position); in computeLastDistance()
83 lastDistance = owner.getWorldTranslation().distanceSquared(position); in computeLastDistance()
206 float d1 = v0.v.distanceSquared(v2.v); in quadToTriangle()207 float d2 = v1.v.distanceSquared(v3.v); in quadToTriangle()