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Searched refs:drawBufferNdx (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp679 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
687 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info) in FragmentShader() argument
689 , m_drawBufferNdx (drawBufferNdx) in FragmentShader()
802 for (int drawBufferNdx = 0; drawBufferNdx < (int)drawBuffers.size(); drawBufferNdx++) in renderRefQuad() local
804 if (drawBuffers[drawBufferNdx].getRender()) in renderRefQuad()
806 …rState (createRenderState(preCommonBlendState, postCommonBlendState, drawBuffers[drawBufferNdx])); in renderRefQuad()
807 …MultisamplePixelBufferAccess::fromSinglesampleAccess(refRenderbuffers[drawBufferNdx].getAccess())); in renderRefQuad()
809 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); in renderRefQuad()
828 for (int drawBufferNdx = 0; drawBufferNdx < (int)drawBuffers.size(); drawBufferNdx++) in requiresAdvancedBlendEq() local
830 const BlendState& drawBufferBlendState = drawBuffers[drawBufferNdx].getBlendState(); in requiresAdvancedBlendEq()
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/external/deqp/framework/opengl/
DgluStateReset.cpp318 for (int drawBufferNdx = 0; drawBufferNdx < numDrawBuffers; drawBufferNdx++) in resetStateES() local
320 gl.disablei (GL_BLEND, drawBufferNdx); in resetStateES()
321 gl.blendFunci (drawBufferNdx, GL_ONE, GL_ZERO); in resetStateES()
322 gl.blendEquationi (drawBufferNdx, GL_FUNC_ADD); in resetStateES()
323 gl.colorMaski (drawBufferNdx, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in resetStateES()